Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Pipeline.Tests.Editor
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{
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/// <summary>
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/// Utility methods for Unity Editor testing scenarios.
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/// Provides async/await support for Editor state changes and transitions.
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/// </summary>
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static class EditorTestUtilities
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{
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public static async Task WaitFor(Func<bool> condition, int timeoutMs = 1000)
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{
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var tcs = new TaskCompletionSource<bool>();
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var timeoutCts = new CancellationTokenSource(timeoutMs);
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timeoutCts.Token.Register(() =>
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{
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if (!tcs.Task.IsCompleted)
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{
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tcs.SetResult(false); // Indicate timeout, but don't throw
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}
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});
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while (!condition())
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{
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await Task.Delay(10); // Small delay to avoid busy waiting
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}
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}
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/// <summary>
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/// Manual test for the modal-stall risk the instance descriptor's "info" field warns about
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/// (see <see cref="Models.InstanceDescriptor.Info"/>): a blocking modal dialog can stall the
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/// Editor's main-thread update loop, which stalls <c>Dispatcher.ProcessWorkQueue</c> and
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/// therefore all pipeline command processing until the dialog is dismissed.
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///
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/// Steps:
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/// 1. Launch the Editor WITHOUT the -automated command-line arg and start the pipeline
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/// server. Confirm the descriptor's "info" field carries the "not in automated mode..."
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/// guidance.
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/// 2. Send a command through the pipeline client (e.g. a status/heartbeat request) to
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/// confirm it currently responds normally.
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/// 3. Invoke this menu item to pop the "Hello / world" dialog. While it is open, send
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/// another command and confirm it does NOT complete (the dispatcher is stalled).
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/// 4. Dismiss the dialog (Okay or Nope) and confirm the pending command completes
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/// immediately afterward.
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/// 5. Repeat with the Editor launched WITH -automated: the descriptor's "info" field should
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/// be absent, but the modal will still stall processing the same way — -automated only
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/// silences the guidance, it doesn't prevent the stall.
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/// </summary>
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[MenuItem("Window/Pipeline/Tests/Invoke Modal!")]
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public static void InvokeModal()
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{
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EditorUtility.DisplayDialog("Hello", "world", "okay", "nope");
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}
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}
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}
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