Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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using NUnit.Framework;
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using Unity.Pipeline.CodeReload;
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using Unity.Pipeline.Runtime.Commands;
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namespace Unity.Pipeline.Tests.Editor
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{
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/// <summary>
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/// Integration tests for code reload CLI commands.
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/// Tests the complete workflow: CLI commands → compiler → registry → runtime behavior.
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/// </summary>
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class CodeReloadCommandTests
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{
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[SetUp]
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public void SetUp()
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{
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// Clear code reload state
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CodeReloadRegistry.ClearAllForTesting();
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}
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[TearDown]
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public void TearDown()
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{
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CodeReloadRegistry.ClearAllForTesting();
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}
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[Test]
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public void CodeReloadStatus_ReturnsStats()
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{
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// Arrange - register a test method
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var method = typeof(SimpleTestClass).GetMethod("TestMethod");
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CodeReloadRegistry.RegisterReloadableMethod(method, new CodeReloadAttribute());
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// Act
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var result = CodeReloadCommands.CodeReloadStatus();
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// Assert
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Assert.That(result.Success, Is.True);
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Assert.That(result.Message, Contains.Substring("Reloadable Methods: 1"));
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Assert.That(result.Message, Contains.Substring("Active Overrides: 0"));
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}
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[Test]
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public void ReloadFile_WithInvalidFilename_ReturnsBadRequest()
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{
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// Act
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var result = CodeReloadCommands.ReloadFile("");
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// Assert
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Assert.That(result.Success, Is.False);
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Assert.That(result.Error, Is.EqualTo("Bad Request"));
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Assert.That(result.ErrorDetails, Contains.Substring("cannot be empty"));
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}
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[Test]
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public void ReloadFile_WithNonExistentFile_ReturnsFileNotFound()
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{
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// Act
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var result = CodeReloadCommands.ReloadFile("NonExistentFile.cs");
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// Assert
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Assert.That(result.Success, Is.False);
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Assert.That(result.Error, Is.EqualTo("File Not Found"));
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Assert.That(result.ErrorDetails, Contains.Substring("NonExistentFile.cs"));
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}
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[Test]
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public void CodeReloadResponse_Success_CreatesCorrectResponse()
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{
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// Act
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var response = CodeReloadResponse.CmdSuccess("test-assembly", "Test message", new System.Collections.Generic.List<string> { "method1", "method2" }, 1500);
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// Assert
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Assert.That(response.Success, Is.True);
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Assert.That(response.AssemblyName, Is.EqualTo("test-assembly"));
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Assert.That(response.Message, Is.EqualTo("Test message"));
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Assert.That(response.Items.Count, Is.EqualTo(2));
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Assert.That(response.ExecutionTimeMs, Is.EqualTo(1500));
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}
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[Test]
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public void CodeReloadResponse_Failure_CreatesCorrectResponse()
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{
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// Act
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var response = CodeReloadResponse.CmdFailure("Test Error", "Detailed error message", 2000);
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// Assert
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Assert.That(response.Success, Is.False);
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Assert.That(response.Error, Is.EqualTo("Test Error"));
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Assert.That(response.ErrorDetails, Is.EqualTo("Detailed error message"));
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Assert.That(response.ExecutionTimeMs, Is.EqualTo(2000));
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}
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/// <summary>
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/// Simple test class for code reload testing.
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/// </summary>
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public class SimpleTestClass
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{
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public int value;
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public void TestMethod()
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{
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value = 42;
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}
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}
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}
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}
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