Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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# SHA-256 integrity manifest for the bundled Roslyn (Microsoft.CodeAnalysis) DLLs.
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# Verified at build time by PipelineRuntimeBuildProcessor.VerifyBundledChecksums();
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# a mismatch (tampered/swapped DLL) fails the build.
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#
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# These DLLs are the NuGet originals renamed with a "UnityPipeline." prefix (assembly name, module name
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# and namespaces) by RenameAsm, so they cannot collide with the copies the Unity editor loads.
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# The originals are the NuGet packages listed in bundled-roslyn-original/ (hashes + rename script).
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#
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# Format per line: <sha256-hex> <filename> # <nuget package> <version>
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# Regenerate hashes with: shasum -a 256 *.dll (run in this folder)
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# Version fields marked TODO should be set to the exact NuGet package version the DLL came from.
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83836addf8d51df5d6d8cff3c43c1663655bdd85eb539b44a56dcd96ff2297a0 UnityPipeline.Microsoft.CodeAnalysis.dll # Microsoft.CodeAnalysis.Common TODO
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6ca7115fb0256a4d415a73fe7e264d23c89d6d4019ac463fe519bc9097fbdf9b UnityPipeline.Microsoft.CodeAnalysis.CSharp.dll # Microsoft.CodeAnalysis.CSharp TODO
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fb05543596e537d7a4383c7330b181cf31151e985578c57a8b5eef00c6c8a460 UnityPipeline.System.Collections.Immutable.dll # System.Collections.Immutable TODO
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3de473fbc3e3e01eef020cb82cb6a3eb288959e24e65175182a818c9d09dbe01 UnityPipeline.System.Reflection.Metadata.dll # System.Reflection.Metadata TODO
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6f2becafbd15867d52bfad08f77a23d26c818e55473d6347aef41130572f14f7 UnityPipeline.System.Runtime.CompilerServices.Unsafe.dll # System.Runtime.CompilerServices.Unsafe TODO
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