Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+31
@@ -0,0 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.Pipeline.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// Build-only, generated companion to <see cref="RuntimePipelineConfig"/>: holds the absolute,
|
||||
/// machine-specific code-reload roots baked in by PipelineRuntimeBuildProcessor. Created fresh
|
||||
/// before each build and deleted immediately after — never checked into source control, since
|
||||
/// its contents are meaningless outside the machine that produced them. Absent outside of a
|
||||
/// real build (e.g. Editor Play Mode without ever having built) is not an error;
|
||||
/// RuntimePipelineBootstrap simply has no roots to allow in that case.
|
||||
/// </summary>
|
||||
public class RuntimePipelineBuildInfo : ScriptableObject
|
||||
{
|
||||
/// <summary>Resource name this asset must be saved under inside a Resources folder for <see cref="Load"/> to find it.</summary>
|
||||
public const string ResourceName = "RuntimePipelineBuildInfo";
|
||||
|
||||
/// <summary>Absolute paths of the project's Assets folder and every loaded package, baked in at build time.</summary>
|
||||
public List<string> allowedReloadRoots = new List<string>();
|
||||
|
||||
/// <summary>Public half of the project's push-signing key (from Library/Pipeline/signing.key).
|
||||
/// A player build rejects every code-reload push not signed by the matching private key; empty
|
||||
/// means reject all pushes (strict policy — there is deliberately no unsigned fallback).</summary>
|
||||
public string pushPublicKey = "";
|
||||
|
||||
/// <summary>Load the asset from Resources, or null if this is not a real build.</summary>
|
||||
/// <returns>The build-time-baked info, or null if this is not a real build.</returns>
|
||||
public static RuntimePipelineBuildInfo Load() => Resources.Load<RuntimePipelineBuildInfo>(ResourceName);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user