Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System;
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namespace Unity.Pipeline
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{
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/// <summary>
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/// Summary statistics for test execution
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/// </summary>
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[Serializable]
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class TestSummary
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{
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/// <summary>Total number of tests run.</summary>
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public int Total { get; set; }
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/// <summary>Number of tests that passed.</summary>
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public int Passed { get; set; }
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/// <summary>Number of tests that failed.</summary>
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public int Failed { get; set; }
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/// <summary>Number of tests skipped.</summary>
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public int Skipped { get; set; }
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/// <summary>Number of tests that ran but produced no pass/fail verdict.</summary>
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public int Inconclusive { get; set; }
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/// <summary>Create a zeroed summary.</summary>
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public TestSummary()
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{
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Total = 0;
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Passed = 0;
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Failed = 0;
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Skipped = 0;
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Inconclusive = 0;
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}
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}
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}
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