Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System;
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namespace Unity.Pipeline
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{
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/// <summary>
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/// Individual test result information
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/// </summary>
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[Serializable]
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class TestResult
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{
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/// <summary>Fully-qualified test name.</summary>
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public string FullName { get; set; }
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/// <summary>Outcome: Passed, Failed, Skipped, or Inconclusive.</summary>
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public string Status { get; set; } // Passed, Failed, Skipped, Inconclusive
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/// <summary>How long the test took, in seconds.</summary>
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public double Duration { get; set; }
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/// <summary>Failure message, if any.</summary>
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public string Message { get; set; }
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/// <summary>Failure stack trace, if any.</summary>
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public string StackTrace { get; set; }
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}
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}
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