Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System;
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using System.Collections.Generic;
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using Unity.Pipeline.Models;
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namespace Unity.Pipeline
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{
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/// <summary>
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/// Response for test execution commands, containing summary and detailed results
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/// </summary>
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[Serializable]
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class TestExecutionResponse : CommandExecutionResponse
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{
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/// <summary>Aggregate pass/fail/skip counts for the run.</summary>
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public TestSummary Summary { get; set; }
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/// <summary>Per-test results.</summary>
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public List<TestResult> Results { get; set; }
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/// <summary>Total run duration, in seconds.</summary>
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public double Duration { get; set; }
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/// <summary>Path to poll for status when the run was started in async mode.</summary>
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public string StatusPath { get; set; } // For async mode
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/// <summary>Which suite was run: EditMode, PlayMode, or All.</summary>
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public string Mode { get; set; } // EditMode, PlayMode, or All
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/// <summary>The test filter that was applied, if any.</summary>
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public string FilterApplied { get; set; } // What filter was used, if any
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/// <summary>Create an empty response with initialized collections.</summary>
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public TestExecutionResponse()
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{
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Results = new List<TestResult>();
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Summary = new TestSummary();
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}
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}
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}
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