Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace IlInterpreter.Interpreter
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{
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// A single 4-byte slot of the Vm engine's unmanaged numeric frame. The slot's static SType
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// (LoweredMethod.SlotTypes) tells the executor which field is live — there is no runtime tag.
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// The dispatch loop reinterprets slots via byte* casts, so the backing memory stays native (no GC).
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[StructLayout(LayoutKind.Explicit, Size = 4)]
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internal struct Value
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{
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[FieldOffset(0)] public int I4; // int, bool (0/1), char, short — sign/zero-extended
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[FieldOffset(0)] public float R4;
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[FieldOffset(0)] public uint U4; // bit-exact copies (mov, Vt span words)
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}
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}
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