Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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#nullable enable
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namespace IlInterpreter.Interpreter
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{
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// Supplies the Vm engine's unmanaged numeric frame. Injected so the engine stays
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// UnityEngine-free: the default is Marshal-based (works everywhere incl. IL2CPP), while a
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// Unity host can provide a NativeArray/UnsafeUtility-backed implementation.
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//
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// Contract: Alloc returns memory aligned to at least 8 bytes (both AllocHGlobal and
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// UnsafeUtility.Malloc(...,8,...) satisfy this), so a Value* frame and inline structs up to
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// 8-byte field alignment are safe to address. The returned block is owned by the caller until
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// passed back to Free; implementations must not move or GC it.
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unsafe interface IFrameAllocator
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{
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void* Alloc(int byteCount);
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void Free(void* ptr);
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}
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}
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