Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System.Runtime.CompilerServices;
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// Lets the runtime test assembly's PipelineClient read a server's internal Token to authenticate.
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[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Runtime")]
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// Lets the EditMode test assembly unit-test internal runtime utilities (e.g. MaxLengthStream).
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[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Editor")]
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// Lets the Editor assembly feed CliProgress's internal ambient mirror (EditorProgressMirror)
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// and consume internal interpreter glue (e.g. IlInterpreterHostBindings, which the code-reload
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// link.xml generator derives its preservation set from).
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[assembly: InternalsVisibleTo("Unity.Pipeline.Editor")]
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