Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-21 14:21:07 +08:00
co-authored by Cursor
commit f3f66ab063
931 changed files with 112366 additions and 0 deletions
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using System.Runtime.CompilerServices;
// Lets the runtime test assembly's PipelineClient read a server's internal Token to authenticate.
[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Runtime")]
// Lets the EditMode test assembly unit-test internal runtime utilities (e.g. MaxLengthStream).
[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Editor")]
// Lets the Editor assembly feed CliProgress's internal ambient mirror (EditorProgressMirror)
// and consume internal interpreter glue (e.g. IlInterpreterHostBindings, which the code-reload
// link.xml generator derives its preservation set from).
[assembly: InternalsVisibleTo("Unity.Pipeline.Editor")]