Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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namespace Unity.Pipeline.Editor.Console
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{
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/// <summary>
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/// Reads the Editor console's own entry store through UnityEditor.LogEntries.
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///
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/// This is the only way to see entries the package's log-callback capture never received.
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/// Editor compile errors are logged with a sticky flag, and the console's Clear skips sticky
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/// entries, so they survive the Clear button, Clear on Play, Clear on Build and Clear on
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/// Recompile — only the next completed compile removes them. They can therefore stand in the
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/// console long after the callback-fed buffer evicted them or was never subscribed.
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///
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/// Reflection rather than a direct reference, because LogEntries is internal. Any failure
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/// disables this permanently for the session and callers report the console as unseeded.
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/// </summary>
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static class EditorConsoleEntries
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{
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// ConsoleMode bits from Unity's native EditorMonoConsole (mirrored by the internal
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// ConsoleWindow.ConsoleFlags): the three level toggles the console filter checks, and
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// Collapse, which folds identical entries into a single row.
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const int LevelFlags = (1 << 7) | (1 << 8) | (1 << 9);
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const int CollapseFlag = 1 << 0;
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// LogMessageFlags bits, grouped exactly as Unity's own LogModeToLogType groups them.
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const int ModeScriptingException = 1 << 17;
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const int ModeErrors = (1 << 0) | (1 << 4) | (1 << 8) | (1 << 11) | (1 << 6);
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const int ModeAsserts = (1 << 1) | (1 << 21);
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const int ModeWarnings = (1 << 9) | (1 << 12) | (1 << 7);
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static readonly MethodInfo k_StartGettingEntries;
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static readonly MethodInfo k_EndGettingEntries;
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static readonly MethodInfo k_GetEntryInternal;
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static readonly MethodInfo k_GetFilteringText;
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static readonly MethodInfo k_SetFilteringText;
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static readonly MethodInfo k_GetConsoleFlags;
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static readonly MethodInfo k_SetConsoleFlags;
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static readonly Type k_LogEntryType;
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static readonly FieldInfo k_MessageField;
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static readonly FieldInfo k_ModeField;
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static readonly FieldInfo k_CallstackStartField;
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static bool s_Disabled;
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/// <summary>An entry as it stands in the Editor console.</summary>
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internal struct Entry
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{
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public LogType Type;
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public string Message;
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public string StackTrace;
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}
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static EditorConsoleEntries()
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{
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// LogEntries and LogEntry are internal, and LogEntries' members are static and
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// non-public, so NonPublic is mandatory in the binding flags — GetMethod without it
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// silently returns null.
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const BindingFlags statics = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
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var logEntries = Type.GetType("UnityEditor.LogEntries,UnityEditor");
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k_LogEntryType = Type.GetType("UnityEditor.LogEntry,UnityEditor");
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if (logEntries == null || k_LogEntryType == null)
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return;
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k_StartGettingEntries = logEntries.GetMethod("StartGettingEntries", statics);
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k_EndGettingEntries = logEntries.GetMethod("EndGettingEntries", statics);
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k_GetEntryInternal = logEntries.GetMethod("GetEntryInternal", statics);
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k_GetFilteringText = logEntries.GetMethod("GetFilteringText", statics);
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k_SetFilteringText = logEntries.GetMethod("SetFilteringText", statics);
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var consoleFlags = logEntries.GetProperty("consoleFlags", statics);
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k_GetConsoleFlags = consoleFlags?.GetGetMethod(true);
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k_SetConsoleFlags = consoleFlags?.GetSetMethod(true);
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const BindingFlags fields = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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k_MessageField = k_LogEntryType.GetField("message", fields);
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k_ModeField = k_LogEntryType.GetField("mode", fields);
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k_CallstackStartField = k_LogEntryType.GetField("callstackTextStartUTF16", fields);
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}
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/// <summary>
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/// True when every member this reads was found and no read has failed yet.
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/// </summary>
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internal static bool Available =>
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!s_Disabled
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&& k_StartGettingEntries != null && k_EndGettingEntries != null && k_GetEntryInternal != null
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&& k_GetFilteringText != null && k_SetFilteringText != null
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&& k_GetConsoleFlags != null && k_SetConsoleFlags != null
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&& k_MessageField != null && k_ModeField != null && k_CallstackStartField != null;
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/// <summary>
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/// Read up to <paramref name="max"/> most recent console entries, oldest first. Returns
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/// false when the internal API is unavailable or the read failed, in which case
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/// <paramref name="into"/> is left untouched. Main thread only.
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/// </summary>
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/// <param name="max">Maximum number of entries to read, taken from the end of the console.</param>
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/// <param name="into">Receives the entries read.</param>
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/// <returns>True when entries were read.</returns>
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internal static bool TryReadRecent(int max, List<Entry> into)
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{
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if (!Available || max <= 0)
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return false;
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var flags = 0;
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var filter = string.Empty;
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var flagsMutated = false;
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var filterMutated = false;
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try
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{
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flags = (int)k_GetConsoleFlags.Invoke(null, null);
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filter = (string)k_GetFilteringText.Invoke(null, null) ?? string.Empty;
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// The console's row list is filtered by the level toggles and the search box, and
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// Collapse folds repeats into one row, so a user who has any of them set would
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// otherwise hide entries from this read. Open the view only when it is actually
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// restricted: in the default state this mutates nothing and avoids two native
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// re-filter passes.
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//
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// Collapse matters because the caller counts occurrences to work out what it missed;
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// a collapsed row reports one where the console holds several.
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//
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// Both must happen outside the StartGettingEntries bracket: setting them rebuilds
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// the filtered index, and reordering it under a live snapshot invalidates the row
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// indices the read below uses.
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var opened = (flags | LevelFlags) & ~CollapseFlag;
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if (opened != flags)
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{
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k_SetConsoleFlags.Invoke(null, new object[] { opened });
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flagsMutated = true;
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}
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if (!string.IsNullOrEmpty(filter))
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{
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k_SetFilteringText.Invoke(null, new object[] { string.Empty });
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filterMutated = true;
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}
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// StartGettingEntries returns the row count and pins it for the duration; GetCount
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// would report that same pinned value, so there is no reason to ask twice.
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var total = (int)k_StartGettingEntries.Invoke(null, null);
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try
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{
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var entry = Activator.CreateInstance(k_LogEntryType);
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var args = new object[2];
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for (var row = Math.Max(0, total - max); row < total; row++)
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{
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args[0] = row;
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args[1] = entry;
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if (!(bool)k_GetEntryInternal.Invoke(null, args))
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continue;
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into.Add(ToEntry(entry));
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}
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}
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finally
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{
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// Leaving the snapshot open pins the console's row count for every other reader
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// and makes Unity warn on the next StartGettingEntries.
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k_EndGettingEntries.Invoke(null, null);
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}
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return true;
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}
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catch (Exception ex)
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{
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s_Disabled = true;
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Debug.LogWarning($"[Pipeline] Cannot read the Editor console store; console entries logged before capture started will not be reported: {ex.Message}");
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return false;
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}
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finally
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{
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if (filterMutated)
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TryRestore(k_SetFilteringText, filter);
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if (flagsMutated)
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TryRestore(k_SetConsoleFlags, flags);
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}
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}
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static Entry ToEntry(object logEntry)
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{
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var message = (string)k_MessageField.GetValue(logEntry) ?? string.Empty;
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var mode = (int)k_ModeField.GetValue(logEntry);
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// A console entry stores its message and callstack in one string, split at this index.
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var split = Mathf.Clamp((int)k_CallstackStartField.GetValue(logEntry), 0, message.Length);
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return new Entry
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{
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Type = ToLogType(mode),
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Message = message.Substring(0, split),
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StackTrace = message.Substring(split)
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};
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}
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static LogType ToLogType(int mode)
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{
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if ((mode & ModeScriptingException) != 0)
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return LogType.Exception;
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if ((mode & ModeErrors) != 0)
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return LogType.Error;
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if ((mode & ModeAsserts) != 0)
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return LogType.Assert;
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if ((mode & ModeWarnings) != 0)
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return LogType.Warning;
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return LogType.Log;
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}
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static void TryRestore(MethodInfo setter, object value)
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{
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try
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{
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setter.Invoke(null, new[] { value });
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[Pipeline] Failed to restore Editor console filtering state: {ex.Message}");
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}
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}
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}
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}
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