Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -106,3 +106,20 @@ python Tools/model_tools/model_lowpoly_bake.py --json "{\"high\":\"prop.glb\",\"
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```
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与混元衔接:先 `hunyuan_3d_generate.py` 出高模 GLB,再对本脚本做低模烘焙;完成后登记 `Doc/ResDesc_Model.md`。
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## UI 自动生成(JSON → Prefab)
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总览:`Doc/UI_AutoGen_Overview.md`
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```text
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需求 → 写 Doc/UIPrefabCreater/{UI}.json
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→ Unity Tools/UI 或获焦自动转换
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→ Assets/Bundles/UI/Prefab/{UI}.prefab
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→ HotUpdate C# 接管
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```
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- 契约提示词:`Doc/Rule/UIGenerationPrompt.md`
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- 切图规范:`Doc/UI_Normal_Set.md` / `Doc/UI_Pic_Set.md`
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- 风格:`Doc/Design/UI_Design_Principles.md`
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- 缺切图时用上文「文/图生图」,>1K 用 `gpt-image-2-vip`;导入 `Assets/Bundles/UI/Texture/Common`
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- 完成后登记 `Doc/ResDesc_Picture.md`
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