Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling. Co-authored-by: Cursor <cursoragent@cursor.com>
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using UnityEngine;
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using YooAsset;
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namespace AOT.Boot
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{
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/// <summary>
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/// Boot 可序列化配置(挂在 BootDriver 上)。
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/// </summary>
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[System.Serializable]
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public class BootSettings
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{
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[Tooltip("壳版本,对应提审包 appVersion")]
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public string AppVersion = "1.0.0";
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[Tooltip("CDN 总控 version.json")]
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public string VersionUrl = "https://www.xworld.ren/wechat/version.json";
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[Tooltip("CDN 根(version.json 未下发 cdnRoot 时回退;含 Package 名)")]
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public string DefaultCdnRoot = "https://www.xworld.ren/wechat/1.0.0/DefaultPackage";
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[Tooltip("YooAsset 默认包名")]
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public string PackageName = "DefaultPackage";
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[Tooltip("热更 DLL 在包内的定位地址")]
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public string HotUpdateDllLocation = "HotUpdate.Runtime";
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[Tooltip("WebSocket 模板,{pid}/{token} 会被替换")]
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public string WsUrlTemplate = "wss://game.xworld.ren/ws?pid={pid}&token={token}";
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[Tooltip("运行模式;编辑器默认 EditorSimulateMode;M1 Offline/Host 验证时切换")]
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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[Tooltip("编辑器下跳过 YooAsset 补丁,直接反射加载已编译热更程序集(M0 默认开;M1 验证补丁时关掉)")]
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public bool EditorDirectHotUpdate = true;
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[Tooltip("version.json 拉取失败时是否允许使用 StreamingAssets 本地回退")]
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public bool AllowStreamingVersionFallback = true;
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}
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}
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