Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System;
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using System.Linq;
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using TMPro;
|
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace AIGame.Review
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{
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/// <summary>Controls scene-authored Animator instances and JSON-authored UI.</summary>
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public sealed class BotAnimationLab : MonoBehaviour
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{
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[Serializable] public sealed class Actor
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{
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public string label;
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public Animator animator;
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public Transform stage;
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public AnimationClip[] clips;
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public SkinnedMeshRenderer[] skins;
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public Material[] originalMaterials;
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}
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public Actor[] actors;
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public Transform ui;
|
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public Camera reviewCamera;
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public Camera[] comparisonCameras;
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public Material clayMaterial;
|
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public bool playing = true;
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public bool repeatAttacks;
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public bool gray;
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public float speed = 1;
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public int selectedMotion;
|
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public int focus = -1;
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public int detail;
|
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public float yaw;
|
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public float zoom = 1;
|
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public static readonly string[] StateNames = { "Idle", "Walk", "Attack01", "Attack02" };
|
||||
TMP_Text stateText, timeText, playText, loopText, materialText, detailText;
|
||||
RectTransform progress;
|
||||
float progressWidth;
|
||||
Vector3 lastMouse;
|
||||
bool dragging;
|
||||
bool previousRunInBackground;
|
||||
|
||||
Actor ReferenceActor => actors[focus >= 0 ? focus : 0];
|
||||
public float Duration => ReferenceActor.clips[selectedMotion].length;
|
||||
public float TimePosition => Mathf.Clamp01(ReferenceActor.animator.GetCurrentAnimatorStateInfo(0).normalizedTime % 1f) * Duration;
|
||||
void OnEnable()
|
||||
{
|
||||
if (!Application.isPlaying) return;
|
||||
previousRunInBackground = Application.runInBackground;
|
||||
Application.runInBackground = true;
|
||||
}
|
||||
void OnDisable()
|
||||
{
|
||||
if (Application.isPlaying) Application.runInBackground = previousRunInBackground;
|
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}
|
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void Awake()
|
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{
|
||||
var buttons = ui.GetComponentsInChildren<Button>(true).ToDictionary(b => b.name);
|
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void Bind(string name, UnityEngine.Events.UnityAction action) => buttons["Btn_" + name].onClick.AddListener(action);
|
||||
Bind("Idle", () => SelectMotion(0)); Bind("Walk", () => SelectMotion(1));
|
||||
Bind("Attack01", () => SelectMotion(2)); Bind("Attack02", () => SelectMotion(3));
|
||||
Bind("Play", () => { playing = !playing; RefreshUI(); });
|
||||
Bind("Previous", () => Step(-1)); Bind("Next", () => Step(1));
|
||||
Bind("Restart", () => { bool resume = playing; Seek(0); playing = resume; RefreshUI(); });
|
||||
Bind("Speed025", () => SetSpeed(.25f)); Bind("Speed05", () => SetSpeed(.5f));
|
||||
Bind("Speed1", () => SetSpeed(1)); Bind("Speed2", () => SetSpeed(2));
|
||||
Bind("Loop", () => { repeatAttacks = !repeatAttacks; RefreshUI(); });
|
||||
Bind("Front", () => SetYaw(0)); Bind("Side", () => SetYaw(90)); Bind("Back", () => SetYaw(180));
|
||||
Bind("Material", () => { gray = !gray; RefreshView(); });
|
||||
Bind("All", () => SetFocus(-1));
|
||||
Bind("Focus1", () => SetFocus(0)); Bind("Focus2", () => SetFocus(1));
|
||||
Bind("Focus3", () => SetFocus(2)); Bind("Focus4", () => SetFocus(3));
|
||||
Bind("Detail", () => { detail = (detail + 1) % 3; if (detail > 0 && focus < 0) focus = 0; zoom = 1; RefreshView(); });
|
||||
TMP_Text Text(string name) => ui.GetComponentsInChildren<TMP_Text>(true).First(t => t.name == "Txt_" + name);
|
||||
stateText = Text("State"); timeText = Text("Time"); playText = Text("Play");
|
||||
loopText = Text("Loop"); materialText = Text("Material"); detailText = Text("Detail");
|
||||
progress = ui.GetComponentsInChildren<RectTransform>(true).First(t => t.name == "Img_Progress");
|
||||
progressWidth = ((RectTransform)progress.parent).rect.width;
|
||||
ui.GetComponentInChildren<BotAnimationSeekBar>(true).viewer = this;
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
actor.animator.applyRootMotion = false;
|
||||
actor.animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
||||
actor.animator.Rebind(); actor.animator.speed = 0; actor.animator.Update(0);
|
||||
}
|
||||
RefreshView();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space)) playing = !playing;
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1)) SelectMotion(0);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2)) SelectMotion(1);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha3)) SelectMotion(2);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha4)) SelectMotion(3);
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow)) Step(-1);
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow)) Step(1);
|
||||
bool overUI = EventSystem.current && EventSystem.current.IsPointerOverGameObject();
|
||||
if (Input.GetMouseButtonDown(0) && !overUI) { dragging = true; lastMouse = Input.mousePosition; }
|
||||
if (!Input.GetMouseButton(0)) dragging = false;
|
||||
if (dragging) { yaw -= (Input.mousePosition.x - lastMouse.x) * .35f; lastMouse = Input.mousePosition; RefreshView(); }
|
||||
if (!overUI && Mathf.Abs(Input.mouseScrollDelta.y) > .01f)
|
||||
{ zoom = Mathf.Clamp(zoom * Mathf.Pow(.88f, Input.mouseScrollDelta.y), .35f, 2.5f); RefreshView(); }
|
||||
if (playing) Tick(Time.unscaledDeltaTime * speed);
|
||||
RefreshView();
|
||||
}
|
||||
public void Tick(float delta)
|
||||
{
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
var a = actor.animator;
|
||||
if (repeatAttacks && selectedMotion >= 2 && !a.IsInTransition(0) && a.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Idle"))
|
||||
a.SetTrigger(StateNames[selectedMotion]);
|
||||
a.speed = 1; a.Update(delta); a.speed = 0;
|
||||
}
|
||||
RefreshUI();
|
||||
}
|
||||
public void SelectMotion(int value)
|
||||
{
|
||||
selectedMotion = Mathf.Clamp(value, 0, 3);
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
var a = actor.animator;
|
||||
a.ResetTrigger("Attack01"); a.ResetTrigger("Attack02");
|
||||
a.SetInteger("Motion", selectedMotion == 1 ? 1 : 0);
|
||||
if (selectedMotion >= 2) a.SetTrigger(StateNames[selectedMotion]);
|
||||
else if (!a.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Idle") && !a.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Walk"))
|
||||
a.CrossFadeInFixedTime(StateNames[selectedMotion], .15f);
|
||||
}
|
||||
playing = true; Tick(0); RefreshUI();
|
||||
}
|
||||
public void Seek(float phase)
|
||||
{
|
||||
playing = false;
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
var a = actor.animator;
|
||||
a.ResetTrigger("Attack01"); a.ResetTrigger("Attack02");
|
||||
a.SetInteger("Motion", selectedMotion == 1 ? 1 : 0);
|
||||
a.Play("Base Layer." + StateNames[selectedMotion], 0, Mathf.Clamp(phase, 0, .99999f));
|
||||
a.speed = 1; a.Update(0); a.speed = 0;
|
||||
}
|
||||
RefreshUI();
|
||||
}
|
||||
public void Step(int direction)
|
||||
{
|
||||
playing = false;
|
||||
if (direction > 0) Tick(1f / 30);
|
||||
else Seek(Mathf.Max(0, TimePosition - 1f / 30) / Duration);
|
||||
RefreshUI();
|
||||
}
|
||||
public void SetSpeed(float value) { speed = value; RefreshUI(); }
|
||||
public void SetYaw(float value) { yaw = value; RefreshView(); }
|
||||
public void SetFocus(int value) { focus = value; detail = 0; zoom = 1; RefreshView(); }
|
||||
public void RefreshView()
|
||||
{
|
||||
if (actors == null || !reviewCamera) return;
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
actor.stage.localRotation = Quaternion.Euler(0, yaw, 0);
|
||||
for (int i = 0; i < actor.skins.Length; i++)
|
||||
{
|
||||
actor.skins[i].enabled = focus < 0 || actor == actors[focus];
|
||||
actor.skins[i].sharedMaterial = gray ? clayMaterial : actor.originalMaterials[i];
|
||||
}
|
||||
}
|
||||
Vector3 target = new Vector3(focus < 0 ? 0 : actors[focus].stage.position.x, .85f, 0);
|
||||
if (focus >= 0 && detail == 1) target.y = 1.25f;
|
||||
if (focus >= 0 && detail == 2) target = actors[focus].animator.GetBoneTransform(HumanBodyBones.RightHand).position;
|
||||
reviewCamera.transform.position = target + new Vector3(0, .12f, 8);
|
||||
reviewCamera.transform.LookAt(target);
|
||||
reviewCamera.orthographicSize = (focus < 0 ? Mathf.Max(1.1f, 3.45f / Mathf.Max(.1f, reviewCamera.aspect)) : detail == 1 ? .55f : detail == 2 ? .28f : 1.05f) * zoom;
|
||||
reviewCamera.enabled = focus >= 0;
|
||||
if (comparisonCameras != null)
|
||||
for (int i = 0; i < comparisonCameras.Length; i++)
|
||||
{
|
||||
var camera = comparisonCameras[i]; camera.enabled = focus < 0;
|
||||
var aim = new Vector3(actors[i].stage.position.x, .82f, 0);
|
||||
camera.transform.position = aim + new Vector3(0,.1f,8); camera.transform.LookAt(aim);
|
||||
camera.orthographicSize = 1.12f * zoom;
|
||||
}
|
||||
if (ui) foreach (var text in ui.GetComponentsInChildren<TMP_Text>(true).Where(t => t.name.StartsWith("Txt_Actor"))) text.gameObject.SetActive(focus < 0);
|
||||
RefreshUI();
|
||||
}
|
||||
public void RefreshUI()
|
||||
{
|
||||
if (!stateText) return;
|
||||
string State(Animator a) => StateNames.FirstOrDefault(s => a.GetCurrentAnimatorStateInfo(0).IsName("Base Layer." + s)) ?? "过渡";
|
||||
stateText.text = string.Join(" ", actors.Select(a => a.label.Replace("XBot", "X").Replace("YBot", "Y") + ": " + State(a.animator)));
|
||||
var reference = actors[focus >= 0 ? focus : 0];
|
||||
var info = reference.animator.GetCurrentAnimatorStateInfo(0);
|
||||
float phase = Mathf.Repeat(info.normalizedTime, 1);
|
||||
int index = Array.IndexOf(StateNames, State(reference.animator));
|
||||
float length = reference.clips[Mathf.Max(0,index)].length;
|
||||
timeText.text = reference.label + " · " + State(reference.animator) + " " + (phase * length).ToString("0.00") + " / " + length.ToString("0.00") + " 秒 " + speed.ToString("0.##") + "×";
|
||||
playText.text = playing ? "暂停" : "播放";
|
||||
loopText.text = repeatAttacks ? "循环攻击" : "单次攻击";
|
||||
materialText.text = gray ? "彩色" : "灰模";
|
||||
detailText.text = new[] { "全身", "上身", "手部" }[detail];
|
||||
progress.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(2, progressWidth * phase));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 97bd0934e9ed7714487da374fbd9237d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace AIGame.Review
|
||||
{
|
||||
public sealed class BotAnimationSeekBar : MonoBehaviour, IPointerDownHandler, IDragHandler
|
||||
{
|
||||
public BotAnimationLab viewer;
|
||||
public void OnPointerDown(PointerEventData e) => Seek(e);
|
||||
public void OnDrag(PointerEventData e) => Seek(e);
|
||||
void Seek(PointerEventData e)
|
||||
{
|
||||
var rect = (RectTransform)transform;
|
||||
if (viewer && RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, e.position, e.pressEventCamera, out var p))
|
||||
viewer.Seek(Mathf.InverseLerp(rect.rect.xMin, rect.rect.xMax, p.x));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 48e5270232488d4409149074e9999866
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,11 +14,12 @@ namespace AIGame.Review.Editor
|
||||
EditorSceneManager.OpenScene("Assets/Review/CharacterAnimationLab/LmGirl/LmGirlAnimationLab.unity");
|
||||
}
|
||||
[MenuItem("Tools/Characters/Open Animation Comparison")]
|
||||
[MenuItem("Tools/Characters/Open Bot Animation Lab")]
|
||||
public static void Open()
|
||||
{
|
||||
if (EditorApplication.isPlaying) { Debug.LogWarning("请先结束播放,再打开动画对比场景。"); return; }
|
||||
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
|
||||
EditorSceneManager.OpenScene("Assets/Review/CharacterAnimationLab/CharacterAnimationLab.unity");
|
||||
EditorSceneManager.OpenScene("Assets/Review/BotAnimationLab/BotAnimationLab.unity");
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user