Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-03 20:33:08 +08:00
co-authored by Cursor
parent 45e62132c8
commit 9eec364f30
838 changed files with 57978 additions and 12225 deletions
@@ -148,11 +148,10 @@ void InitializeInputData(Varyings input, half3 normalTS, out InputData inputData
inputData.bakedGI = SAMPLE_GI(input.staticLightmapUV, input.vertexSH, inputData.normalWS);
#else
inputData.bakedGI = SampleSH(inputData.normalWS);
#endif
// 仅在运行时全局环境光开启后才覆盖(Game.cs 设置);否则保留场景自身 SH/光照贴图,
// 避免编辑器预览比 URP Lit 亮(旧写法无条件覆盖成硬编码的高强度三色环境光)
// Runtime ambient for probe/SH only — never replace lightmaps (keeps baked cast shadows).
if (_XRuntimeAmbientEnabled > 0.5h)
inputData.bakedGI = SampleXRuntimeAmbient(inputData.normalWS);
#endif
inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(input.positionCS);
inputData.shadowMask = SAMPLE_SHADOWMASK(input.staticLightmapUV);