Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -15,6 +15,10 @@ Shader "XWorld/XTerrain"
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_Roughness("Roughness", Range(0.0, 2.0)) = 0.3
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_Metallic("Metallic", Range(0.0, 2.0)) = 0.3
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_AO("AO", Range(0.0, 3.0)) = 1.0
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// Remap baked GI luminance so cast shadows stay readable on busy grass/stone albedo.
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_LightmapContrast("Lightmap Contrast", Range(0.5, 3.0)) = 1.0
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_LightmapShadeMul("Lightmap Shade Mul", Range(0.2, 1.0)) = 1.0
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_LightmapShadeTint("Lightmap Shade Tint", Color) = (0.55, 0.62, 0.78, 1)
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//_EmissiveIntensity("EmissiveIntensity", Range(0.0, 2.0)) = 0.3
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}
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@@ -43,9 +47,13 @@ Shader "XWorld/XTerrain"
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ _MIXTEX_ON
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#pragma multi_compile_fog
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
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