Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-03 20:33:08 +08:00
co-authored by Cursor
parent 45e62132c8
commit 9eec364f30
838 changed files with 57978 additions and 12225 deletions
@@ -15,6 +15,10 @@ Shader "XWorld/XTerrain"
_Roughness("Roughness", Range(0.0, 2.0)) = 0.3
_Metallic("Metallic", Range(0.0, 2.0)) = 0.3
_AO("AO", Range(0.0, 3.0)) = 1.0
// Remap baked GI luminance so cast shadows stay readable on busy grass/stone albedo.
_LightmapContrast("Lightmap Contrast", Range(0.5, 3.0)) = 1.0
_LightmapShadeMul("Lightmap Shade Mul", Range(0.2, 1.0)) = 1.0
_LightmapShadeTint("Lightmap Shade Tint", Color) = (0.55, 0.62, 0.78, 1)
//_EmissiveIntensity("EmissiveIntensity", Range(0.0, 2.0)) = 0.3
}
@@ -43,9 +47,13 @@ Shader "XWorld/XTerrain"
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ _MIXTEX_ON
#pragma multi_compile_fog
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH