Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -111,7 +111,7 @@ public static class VerifyCollection
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PrototypeReply response=null;string error=null;
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Flow.StartCoroutine(api.Send(command,(r,e)=>{response=r;error=e;}));await Until(()=>response!=null||error!=null);Check(response?.ok==true,"Capture failed before simulated crash");
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var session=Get<Func<SessionData>>("_session")();string key="AIGame.G1.pending."+Uri.EscapeDataString("http://127.0.0.1:18081")+"."+session.Pid;
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PlayerPrefs.SetString(key,JsonUtility.ToJson(command));PlayerPrefs.Save();Set("_needsSync",true);Flow.Handle("Home");
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UnityEngine.PlayerPrefs.SetString(key,JsonUtility.ToJson(command));UnityEngine.PlayerPrefs.Save();Set("_needsSync",true);Flow.Handle("Home");
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await Until(()=>!Flow.IsBusy&&Get<PrototypeReply>("_reply").replayed);
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Check(Flow.Game.State.tickets==tickets-1&&Flow.Game.State.captureCount==count+1&&Flow.Game.State.shards.Sum()==shards+20&&!api.HasPending,"Replayed capture redrew or double-debited");
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var dialog=UiManager.Instance.Get(ConfirmDialogView.PrefabName).GetComponent<ConfirmDialogView>().CaptureState();Check(dialog.Visible&&dialog.Title=="获得进化碎片","Recovered draw result not surfaced");Capture("recovery");Click("Ok");
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