Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-03 20:33:08 +08:00
co-authored by Cursor
parent 45e62132c8
commit 9eec364f30
838 changed files with 57978 additions and 12225 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ public static class VerifyCollection
PrototypeReply response=null;string error=null;
Flow.StartCoroutine(api.Send(command,(r,e)=>{response=r;error=e;}));await Until(()=>response!=null||error!=null);Check(response?.ok==true,"Capture failed before simulated crash");
var session=Get<Func<SessionData>>("_session")();string key="AIGame.G1.pending."+Uri.EscapeDataString("http://127.0.0.1:18081")+"."+session.Pid;
PlayerPrefs.SetString(key,JsonUtility.ToJson(command));PlayerPrefs.Save();Set("_needsSync",true);Flow.Handle("Home");
UnityEngine.PlayerPrefs.SetString(key,JsonUtility.ToJson(command));UnityEngine.PlayerPrefs.Save();Set("_needsSync",true);Flow.Handle("Home");
await Until(()=>!Flow.IsBusy&&Get<PrototypeReply>("_reply").replayed);
Check(Flow.Game.State.tickets==tickets-1&&Flow.Game.State.captureCount==count+1&&Flow.Game.State.shards.Sum()==shards+20&&!api.HasPending,"Replayed capture redrew or double-debited");
var dialog=UiManager.Instance.Get(ConfirmDialogView.PrefabName).GetComponent<ConfirmDialogView>().CaptureState();Check(dialog.Visible&&dialog.Title=="获得进化碎片","Recovered draw result not surfaced");Capture("recovery");Click("Ok");