Add TownSquare scene assets, resource production docs, and model pipeline updates.

Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 14:28:46 +08:00
co-authored by Cursor
parent 5f8cb890c8
commit 9793d8581d
273 changed files with 10388 additions and 34 deletions
+11 -1
View File
@@ -81,7 +81,17 @@ def status() -> dict:
def is_logged_in() -> bool:
return storage_state_path().is_file()
path = storage_state_path()
if not path.is_file() or path.stat().st_size < 8:
return False
try:
with path.open("rb") as fp:
if fp.read(1) != b"{":
return False
json.loads(path.read_text("utf-8"))
return True
except (OSError, ValueError, UnicodeDecodeError):
return False
def logout() -> dict:
+3
View File
@@ -798,6 +798,9 @@ def generate_from_image(
saved = directory / "hunyuan_raw.glb"
_download_url(context.request, glb_url, saved, log)
mesh = _extract_mesh(saved, directory)
from .glb_check import assert_glb_textures_ok
assert_glb_textures_ok(mesh)
log.write(f"extracted {mesh}\n")
(directory / "hunyuan_network.json").write_text(
json.dumps(network_hits[-120:], ensure_ascii=False, indent=2),
+88
View File
@@ -0,0 +1,88 @@
"""检查混元 GLB 内嵌贴图能否解码。损坏 PNG 在 Blender 里是品红,烘进 color 就会整灯发紫。"""
from __future__ import annotations
import json
import struct
from pathlib import Path
from typing import List, Tuple
def _glb_chunks(data: bytes) -> Tuple[dict, bytes]:
if len(data) < 12 or data[:4] != b"glTF":
raise ValueError("不是 glTF GLB")
offset = 12
gltf = None
blob = b""
while offset + 8 <= len(data):
chunk_len, chunk_type = struct.unpack_from("<I4s", data, offset)
offset += 8
chunk = data[offset : offset + chunk_len]
offset += chunk_len
offset = (offset + 3) & ~3
if chunk_type == b"JSON":
gltf = json.loads(chunk.decode("utf-8"))
elif chunk_type == b"BIN\x00":
blob = chunk
if gltf is None:
raise ValueError("GLB 没有 JSON chunk")
return gltf, blob
def _image_blobs(gltf: dict, blob: bytes) -> List[bytes]:
views = gltf.get("bufferViews") or []
out: List[bytes] = []
for image in gltf.get("images") or []:
uri = image.get("uri")
if isinstance(uri, str) and uri.startswith("data:"):
continue
index = image.get("bufferView")
if index is None:
continue
view = views[int(index)]
start = int(view.get("byteOffset") or 0)
length = int(view.get("byteLength") or 0)
out.append(blob[start : start + length])
return out
def glb_textures_ok(path: Path) -> Tuple[bool, str]:
"""内嵌贴图都能解码则 (True, '')。无贴图或损坏返回 False 与原因。"""
path = Path(path)
if not path.is_file() or path.stat().st_size < 12:
return False, "文件不存在或过短"
data = path.read_bytes()
if data[:4] != b"glTF":
return False, "文件头不是 glTF"
try:
gltf, blob = _glb_chunks(data)
blobs = _image_blobs(gltf, blob)
except Exception as exc: # noqa: BLE001
return False, str(exc)
if not blobs:
return False, "没有内嵌贴图"
try:
from PIL import Image
except ImportError:
for raw in blobs:
if not (raw.startswith(b"\x89PNG") or raw[:2] == b"\xff\xd8"):
return False, "内嵌贴图不是 PNG/JPEG"
return True, ""
import io
for i, raw in enumerate(blobs):
try:
img = Image.open(io.BytesIO(raw))
img.load()
if img.size[0] < 8 or img.size[1] < 8:
return False, f"贴图 {i} 尺寸无效 {img.size}"
except Exception as exc: # noqa: BLE001
return False, f"贴图 {i} 无法解码: {exc}"
return True, ""
def assert_glb_textures_ok(path: Path) -> None:
ok, reason = glb_textures_ok(path)
if not ok:
raise RuntimeError(
f"{path} 内嵌贴图不可用({reason})。Blender 会显示品红并烘进 color。"
)
+13 -10
View File
@@ -6,13 +6,14 @@
{ActorName}_base.png # RGB albedo, A=AO/透明
{ActorName}_mix.png # RG sphere-normal, B=metallic, A=roughness
{ActorName}.mat # Test/XPbr
concept.png # 可选
{ActorName}.prefab # Unity 菜单生成
概念图留在 Doc/Design/Character/,不要拷进 Bundles。
兼容旧五通道烘焙目录(_color/_normal/_ao/_metallic/_roughness)。
用法:
python Tools/install_character_bundles.py -a MaleExplorer -b Tools/output/actor_game/actor_xpbr -c ref.png
python Tools/install_character_bundles.py -a MaleExplorer -b Tools/output/actor_game/actor_xpbr
"""
from __future__ import annotations
@@ -116,19 +117,13 @@ def install(
shutil.copy2(meta, Path(str(target) + ".meta"))
copied.append(str(target.relative_to(_repo_root())).replace("\\", "/"))
concept_rel = None
if concept is not None:
concept = concept.expanduser().resolve()
if not concept.is_file():
raise FileNotFoundError(f"概念图不存在: {concept}")
target = dest / "concept.png"
if not dry_run:
shutil.copy2(concept, target)
concept_rel = str(target.relative_to(_repo_root())).replace("\\", "/")
copied.append(concept_rel)
mode = "xpbr" if "base" in sources else "legacy_pbr"
return {
result = {
"ok": True,
"actor": actor,
"mode": mode,
@@ -139,6 +134,9 @@ def install(
f"生成挂 XPbr 的 {actor}.prefab;并登记 Doc/ResDesc_Model.md"
),
}
if concept is not None:
result["design"] = str(concept.relative_to(_repo_root())).replace("\\", "/")
return result
def main(argv: list[str] | None = None) -> int:
@@ -150,7 +148,12 @@ def main(argv: list[str] | None = None) -> int:
required=True,
help="model_lowpoly_bake 的 *_xpbr 目录,或旧五通道 bake 子目录",
)
p.add_argument("--concept", "-c", default=None, help="可选概念图,复制为 concept.png")
p.add_argument(
"--concept",
"-c",
default=None,
help="设计原稿路径(仅校验存在,不拷进 Bundles;应放在 Doc/Design/)",
)
p.add_argument("--dry-run", action="store_true")
args = p.parse_args(argv)
try:
+5 -2
View File
@@ -91,6 +91,7 @@ def _import_model_joined(path, warnings):
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
# 导入补偿(FBX +90°X)烤进顶点,烘焙在 Blender Z-up 下进行;导出前 restore_source_yup。
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
return obj
@@ -269,11 +270,13 @@ def main():
# 导出低模:剥掉烘焙 image 节点,材质名保留 stem(工具3 兜底识别用)
bake_mat.node_tree.nodes.remove(target_node)
from bl_decimate import export_fbx_source_yup, prepare_game_export
prepare_game_export(low, restore_axis=True)
out_fbx = os.path.join(outdir, stem + ".fbx")
bpy.ops.object.select_all(action='DESELECT')
low.select_set(True)
bpy.ops.export_scene.fbx(filepath=out_fbx, use_selection=True,
path_mode='STRIP', embed_textures=False)
bpy.context.view_layer.objects.active = low
export_fbx_source_yup(out_fbx)
print("MT_SUMMARY " + json.dumps(
{"stem": stem, "fbx": os.path.basename(out_fbx), "outputs": outputs,
+10 -1
View File
@@ -397,8 +397,17 @@ def main():
for m in used_mats]
_strip_textures()
from bl_decimate import export_fbx_source_yup, prepare_game_export
meshes = [o for o in bpy.data.objects if o.type == "MESH"]
for obj in meshes:
prepare_game_export(obj)
bpy.ops.object.select_all(action="DESELECT")
for obj in meshes:
obj.select_set(True)
if meshes:
bpy.context.view_layer.objects.active = meshes[0]
fbx_out = os.path.join(outdir, model_name + ".fbx")
bpy.ops.export_scene.fbx(filepath=fbx_out, path_mode='STRIP', embed_textures=False)
export_fbx_source_yup(fbx_out)
print("MT_SUMMARY " + json.dumps(
{"model": model_name, "fbx": os.path.basename(fbx_out), "materials": results},
+120
View File
@@ -32,6 +32,74 @@ def import_model_objects(path):
bpy.ops.import_scene.gltf(filepath=path)
return [obj for obj in bpy.data.objects if obj not in before]
def restore_source_yup(obj):
"""Blender Z-up 顶点还原为混元/glTF Y-up(-90°X)。须在 transform_apply 之后调用。"""
import math
import bpy
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
obj.rotation_mode = "XYZ"
obj.rotation_euler = (-math.pi / 2.0, 0.0, 0.0)
bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
def snap_origin_bottom_center(obj):
"""原点放到底面中点:X/Z 居中,Y = 最低点。须已是 Y-up 且 transform 已 apply。"""
from mathutils import Vector
verts = obj.data.vertices
if not verts:
return
xs = [v.co.x for v in verts]
ys = [v.co.y for v in verts]
zs = [v.co.z for v in verts]
origin = Vector((
(min(xs) + max(xs)) * 0.5,
min(ys),
(min(zs) + max(zs)) * 0.5,
))
for v in verts:
v.co -= origin
obj.data.update()
obj.location = (0.0, 0.0, 0.0)
def prepare_game_export(obj, restore_axis=None):
"""最终游戏 FBX:Y-up,原点在底面中点。
restore_axis: True 强制 -90°X;False 跳过;None 则导入后物体仍带约 +90°X 才还原。
烘焙结束时顶点已是 Z-up、旋转已 apply,必须传 True。
导出后:Y-up、原点底面中点、局部 -Z 为正面(与混元/glTF 一致)。
"""
import math
import bpy
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
if restore_axis is None:
obj.rotation_mode = "XYZ"
restore_axis = abs(obj.rotation_euler.x) > math.radians(45.0)
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
if restore_axis:
restore_source_yup(obj)
snap_origin_bottom_center(obj)
def export_fbx_source_yup(filepath):
"""导出与混元 GLB 相同的 Y-up FBX。调用前顶点须已是 Y-up。"""
import bpy
bpy.ops.export_scene.fbx(
filepath=filepath,
use_selection=True,
object_types={"MESH"},
axis_forward="-Z",
axis_up="Y",
bake_space_transform=False,
path_mode="STRIP",
embed_textures=False,
)
TOLERANCE = 0.03 # 面数相对误差容忍
MAX_RETRY = 2 # ratio 修正轮数上限
@@ -159,6 +227,56 @@ def _decimate(obj, ratio):
_apply_modifier(obj, mod)
def _voxel_remesh(obj, voxel_size):
import bpy
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
mod = obj.modifiers.new("mt_voxel", "REMESH")
mod.mode = "VOXEL"
mod.voxel_size = max(float(voxel_size), 1e-4)
_apply_modifier(obj, mod)
def _voxel_fallback(obj, target, warnings):
"""碎叶/非流形上 collapse 会卡在高面数;复制试体素尺寸后重网格,再 collapse。"""
import bpy
import mathutils
bb = [mathutils.Vector(c) for c in obj.bound_box]
diag = (bb[0] - bb[6]).length
if diag <= 0.0:
return len(obj.data.polygons)
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
best_size = diag / 16.0
best_diff = None
for div in (12, 16, 20, 24, 32):
size = diag / float(div)
bpy.ops.object.duplicate()
dup = bpy.context.view_layer.objects.active
_voxel_remesh(dup, size)
cur = len(dup.data.polygons)
diff = abs(cur - target)
if best_diff is None or diff < best_diff:
best_diff = diff
best_size = size
bpy.data.objects.remove(dup, do_unlink=True)
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
_voxel_remesh(obj, best_size)
cur = len(obj.data.polygons)
warnings.append(
"collapse 卡住后改用体素重网格 voxel=%.5f → %d 面" % (best_size, cur)
)
if cur > target:
_decimate(obj, decimate_ratio(target, cur))
_triangulate(obj)
cur = len(obj.data.polygons)
return cur
def _clean_mesh(obj, warnings):
"""减面前清理:按局部包围盒对角线相对焊接重合点 + 去退化面,给 collapse 更干净的流形,
减少被迫加的 seam。各步失败降级不中断。"""
@@ -474,6 +592,8 @@ def main():
# 重试用尽仍超差且偏多:记录警告,交由上层决定是否可接受
if not within_tolerance(target, cur) and cur > target:
warnings.append("修正 %d 轮后仍超差:%d 面(目标 %d ±3%%)" % (MAX_RETRY, cur, target))
if cur > max(target * 2, target + 500):
cur = _voxel_fallback(obj, target, warnings)
uv_info = _do_unwrap(obj, unwrap_mode, warnings, overlap_tol)
uv_png = os.path.splitext(os.path.abspath(out_fbx))[0] + "_uv.png"
+58
View File
@@ -0,0 +1,58 @@
"""把游戏 FBX 整理成混元 GLB 轴向(Y-up)且原点在底面中点。可重复执行。
调用:blender -b --factory-startup --python bl_restore_yup.py -- <fbx> [fbx...]
"""
import json
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from bl_decimate import ( # noqa: E402
export_fbx_source_yup,
import_model_objects,
prepare_game_export,
)
def restore_file(path):
import bpy
bpy.ops.wm.read_factory_settings(use_empty=True)
imported = import_model_objects(path)
meshes = [o for o in imported if o.type == "MESH"]
if not meshes:
return {"path": path, "error": "no mesh"}
for obj in meshes:
prepare_game_export(obj)
bpy.ops.object.select_all(action="DESELECT")
for obj in meshes:
obj.select_set(True)
bpy.context.view_layer.objects.active = meshes[0]
export_fbx_source_yup(path)
verts = meshes[0].data.vertices
xs = [v.co.x for v in verts]
ys = [v.co.y for v in verts]
zs = [v.co.z for v in verts]
return {
"path": os.path.basename(path),
"meshes": len(meshes),
"min_y": round(min(ys), 6),
"mid_x": round((min(xs) + max(xs)) * 0.5, 6),
"mid_z": round((min(zs) + max(zs)) * 0.5, 6),
}
def main():
argv = sys.argv[sys.argv.index("--") + 1 :]
results = []
for raw in argv:
path = os.path.abspath(raw)
if not os.path.isfile(path):
results.append({"path": raw, "error": "missing"})
continue
results.append(restore_file(path))
print("MT_SUMMARY " + json.dumps(results, ensure_ascii=False))
if __name__ == "__main__" and "--" in sys.argv:
main()
+193
View File
@@ -0,0 +1,193 @@
"""TownSquare 分件:图生3D → 减面烘焙 → 安装到 Bundles/Scenes/Town/TownSquare/{name}/"""
from __future__ import annotations
import json
import os
import shutil
import subprocess
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parents[2]
if str(ROOT / "Tools") not in sys.path:
sys.path.insert(0, str(ROOT / "Tools"))
PARTS = [
("ground", 800),
("shop", 1800),
("tree", 1500),
("lamp", 500),
("board", 800),
("fountain", 1800),
("bench", 700),
("bush", 500),
]
SCENE_TYPE = "Town"
SCENE_ID = "TownSquare"
TEX_SIZE = 1024
def _decode(raw: bytes | None) -> str:
if not raw:
return ""
return raw.decode("utf-8", errors="replace")
def run(cmd: list[str]) -> dict:
print(f"RUN {' '.join(cmd)}", flush=True)
env = dict(os.environ)
env["PYTHONIOENCODING"] = "utf-8"
proc = subprocess.run(cmd, cwd=ROOT, capture_output=True, env=env)
out = _decode(proc.stdout).strip()
err = _decode(proc.stderr).strip()
if proc.returncode != 0:
raise RuntimeError(
f"exit {proc.returncode}\nstdout:\n{out[-4000:]}\nstderr:\n{err[-4000:]}"
)
last = None
for line in out.splitlines():
line = line.strip()
if line.startswith("{") and line.endswith("}"):
try:
last = json.loads(line)
except json.JSONDecodeError:
continue
if last is None and out.startswith("{"):
try:
last = json.loads(out)
except json.JSONDecodeError:
last = None
return last or {"ok": True, "raw": out[-2000:]}
def is_valid_glb(path: Path) -> bool:
from hunyuan_3d.glb_check import glb_textures_ok
ok, _ = glb_textures_ok(path)
return ok
def pick(files: list[Path], pred) -> Path | None:
for path in files:
if path.is_file() and pred(path.name.lower()):
return path
return None
def install_part(name: str, xpbr_dir: Path, concept: Path) -> Path:
dest = ROOT / "AIClient/Assets/Bundles/Scenes" / SCENE_TYPE / SCENE_ID / name
dest.mkdir(parents=True, exist_ok=True)
files = list(xpbr_dir.iterdir())
fbx = pick(files, lambda n: n.endswith(".fbx"))
base = pick(files, lambda n: n.endswith("_base.png") or n.endswith("_basemap.png"))
mix = pick(files, lambda n: n.endswith("_mix.png") or n.endswith("_mixmap.png"))
mat = pick(files, lambda n: n.endswith(".mat"))
if not fbx or not base:
raise FileNotFoundError(f"XPbr 不完整: {xpbr_dir} files={[p.name for p in files]}")
mapping = {
fbx: dest / f"{name}.fbx",
base: dest / f"{name}_base.png",
mix: dest / f"{name}_mix.png" if mix else None,
mat: dest / f"{name}.mat" if mat else None,
}
copied = []
for src, target in mapping.items():
if src is None or target is None:
continue
shutil.copy2(src, target)
meta = Path(str(src) + ".meta")
if meta.is_file():
shutil.copy2(meta, Path(str(target) + ".meta"))
copied.append(target.name)
print(json.dumps({"installed": str(dest), "files": copied, "design": str(concept)}, ensure_ascii=False), flush=True)
return dest
def main() -> int:
summary = []
for name, tris in PARTS:
img = ROOT / "Doc/Design/Scene/TownSquare" / f"{name}.png"
glb = ROOT / "Tools/output/townsquare_3d" / name / f"{name}.glb"
bake_out = ROOT / "Tools/output/townsquare_game" / name
glb.parent.mkdir(parents=True, exist_ok=True)
print(json.dumps({"event": "part_start", "name": name, "tris": tris}, ensure_ascii=False), flush=True)
if not is_valid_glb(glb):
if glb.is_file():
print(
json.dumps({"event": "hunyuan_regen", "name": name, "reason": "invalid_glb"}, ensure_ascii=False),
flush=True,
)
glb.unlink()
hunyuan = run(
[
sys.executable,
str(ROOT / "Tools/hunyuan_3d_generate.py"),
"-i",
str(img),
"-o",
str(glb),
"--faces",
"50k",
"--result-only",
"--quiet",
]
)
if hunyuan.get("ok") is False or hunyuan.get("status") not in (None, "succeeded"):
raise RuntimeError(f"hunyuan failed {name}: {hunyuan}")
if not is_valid_glb(glb):
raise RuntimeError(f"hunyuan produced invalid glb: {glb}")
else:
print(
json.dumps({"event": "hunyuan_skip", "name": name}, ensure_ascii=False),
flush=True,
)
xpbr_dir = bake_out / f"{name}_xpbr"
bake: dict = {}
has_xpbr = xpbr_dir.is_dir() and any(xpbr_dir.glob("*.fbx"))
if has_xpbr:
print(
json.dumps({"event": "bake_skip", "name": name}, ensure_ascii=False),
flush=True,
)
else:
bake = run(
[
sys.executable,
str(ROOT / "Tools/model_tools/model_lowpoly_bake.py"),
str(glb),
"-o",
str(bake_out),
"--tris",
str(tris),
"--size",
str(TEX_SIZE),
"--result-only",
"--quiet",
]
)
if bake.get("xpbr_dir"):
xpbr_dir = Path(bake["xpbr_dir"])
dest = install_part(name, xpbr_dir, img)
rec = {
"name": name,
"tris_target": tris,
"tris_after": bake.get("tris_after"),
"glb": str(glb.relative_to(ROOT)).replace("\\", "/"),
"dest": str(dest.relative_to(ROOT)).replace("\\", "/"),
}
summary.append(rec)
print(json.dumps({"event": "part_done", **rec}, ensure_ascii=False), flush=True)
out = ROOT / "Tools/output/townsquare_pipeline_summary.json"
out.write_text(json.dumps(summary, ensure_ascii=False, indent=2), encoding="utf-8")
print(json.dumps({"ok": True, "summary": summary}, ensure_ascii=False), flush=True)
return 0
if __name__ == "__main__":
try:
raise SystemExit(main())
except Exception as exc:
print(json.dumps({"ok": False, "error": str(exc)}, ensure_ascii=False), flush=True)
raise
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 706 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 970 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 552 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 923 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 533 KiB

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 49 KiB

@@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: 226566fab2d64da2add0f480326ea0f7
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: bench
second: {fileID: 2100000, guid: 55230c5f30ea4d29b076ad7d47473768, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: bench
m_Shader: {fileID: 4800000, guid: cab897163f45445fa34263d6670bfc9e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: fd1b81c49178493496127fb1c4f4349d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MixTex:
m_Texture: {fileID: 2800000, guid: c897eeeae69f45dea81f6f9622934804, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AlphaTest: 0
- _Cutoff: 0.5
- _Metallic: 1
- _Roughness: 0.8
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 55230c5f30ea4d29b076ad7d47473768
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: fd1b81c49178493496127fb1c4f4349d
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: c897eeeae69f45dea81f6f9622934804
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 779 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 644 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 760 KiB

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

@@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: 2f1665ece9e74a84bc219d29feb8c479
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: board
second: {fileID: 2100000, guid: 48215abcd83d4be78bf763ddbd8bf5b9, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: board
m_Shader: {fileID: 4800000, guid: cab897163f45445fa34263d6670bfc9e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: edb2761cf05c48f4979fdb48a2ceecf4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MixTex:
m_Texture: {fileID: 2800000, guid: 3895a530acae4babb5e4640e6e4c9391, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AlphaTest: 0
- _Cutoff: 0.5
- _Metallic: 1
- _Roughness: 0.8
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 48215abcd83d4be78bf763ddbd8bf5b9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: edb2761cf05c48f4979fdb48a2ceecf4
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: 3895a530acae4babb5e4640e6e4c9391
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 560 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 622 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 249 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 777 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.
@@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: eb5252e1abad43c4997f02c745ab54a5
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: bush
second: {fileID: 2100000, guid: 859a730b4c2e47509b323df9aa67ff48, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: bush
m_Shader: {fileID: 4800000, guid: cab897163f45445fa34263d6670bfc9e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 540b11023a16465daf769198ab0605e4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MixTex:
m_Texture: {fileID: 2800000, guid: fafff3b99b2a4abdb19435873668b77d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AlphaTest: 0
- _Cutoff: 0.5
- _Metallic: 1
- _Roughness: 0.8
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 859a730b4c2e47509b323df9aa67ff48
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: 540b11023a16465daf769198ab0605e4
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 942 KiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: fafff3b99b2a4abdb19435873668b77d
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 624 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 944 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 333 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1015 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 340 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 KiB

@@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: 6c96e775588a46d1a79bbc57503c5342
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: fountain
second: {fileID: 2100000, guid: bcfd4e6476794bc1b6ed06f5fcadd94e, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: fountain
m_Shader: {fileID: 4800000, guid: cab897163f45445fa34263d6670bfc9e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 553d63347e0347fd87d8f793e938c2d0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MixTex:
m_Texture: {fileID: 2800000, guid: 1ef97907d7854d19bc5c09129b09244a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AlphaTest: 0
- _Cutoff: 0.5
- _Metallic: 1
- _Roughness: 0.8
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bcfd4e6476794bc1b6ed06f5fcadd94e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: 553d63347e0347fd87d8f793e938c2d0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: 1ef97907d7854d19bc5c09129b09244a
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 553 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 854 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 442 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1001 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 475 KiB

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

@@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: b390ab0d88514e4bbfd4958f51381630
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: ground
second: {fileID: 2100000, guid: c68e560375d04856a2ee162b8191dc96, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ground
m_Shader: {fileID: 4800000, guid: cab897163f45445fa34263d6670bfc9e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: d90020924f924727afbba0cbf1f39ffc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MixTex:
m_Texture: {fileID: 2800000, guid: 2ae033e6268d4109a410ed17ff6d1495, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO: 1
- _AlphaTest: 0
- _Cutoff: 0.5
- _Metallic: 1
- _Roughness: 0.8
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c68e560375d04856a2ee162b8191dc96
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: d90020924f924727afbba0cbf1f39ffc
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

@@ -0,0 +1,101 @@
fileFormatVersion: 2
guid: 2ae033e6268d4109a410ed17ff6d1495
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 603 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 889 KiB

Some files were not shown because too many files have changed in this diff Show More