Add TownSquare scene assets, resource production docs, and model pipeline updates.

Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 14:28:46 +08:00
co-authored by Cursor
parent 5f8cb890c8
commit 9793d8581d
273 changed files with 10388 additions and 34 deletions
+3 -1
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@@ -16,7 +16,9 @@
- sound → `Doc/ResDesc_Sound.md`
- effect → `Doc/ResDesc_Effect.md`
2. **UI 自动生成(必须)**:业务面板走 JSON→Prefab,禁止用运行时代码临时拼业务 UI 骨架替代 Prefab。
2. **3D 游戏网格**:导出 FBX 为 Y-up、原点在底面中点、局部 **-Z 为正面**。摆放时 -Z 朝向目标。细则见 [GameResProductProc.md](GameResProductProc.md) 附录 B。
3. **UI 自动生成(必须)**:业务面板走 JSON→Prefab,禁止用运行时代码临时拼业务 UI 骨架替代 Prefab。
- 总览:`Doc/UI_AutoGen_Overview.md`
- JSON 目录:`Doc/UIPrefabCreater/`
- Prefab 输出:`AIClient/Assets/Bundles/UI/Prefab/`