Add TownSquare scene assets, resource production docs, and model pipeline updates.
Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -28,6 +28,14 @@ namespace HotUpdate.Gameplay
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WireNet();
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MaybeShowBootNotice();
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var plaza = gameObject.AddComponent<TownSquareSpawner>();
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plaza.Bind(_ctx);
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StartCoroutine(SpawnWorld(plaza));
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}
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System.Collections.IEnumerator SpawnWorld(TownSquareSpawner plaza)
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{
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yield return plaza.SpawnCo();
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var spawner = gameObject.AddComponent<CharacterSpawner>();
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spawner.Bind(_ctx);
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spawner.Spawn();
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