Add TownSquare scene assets, resource production docs, and model pipeline updates.

Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 14:28:46 +08:00
co-authored by Cursor
parent 5f8cb890c8
commit 9793d8581d
273 changed files with 10388 additions and 34 deletions
@@ -28,6 +28,14 @@ namespace HotUpdate.Gameplay
WireNet();
MaybeShowBootNotice();
var plaza = gameObject.AddComponent<TownSquareSpawner>();
plaza.Bind(_ctx);
StartCoroutine(SpawnWorld(plaza));
}
System.Collections.IEnumerator SpawnWorld(TownSquareSpawner plaza)
{
yield return plaza.SpawnCo();
var spawner = gameObject.AddComponent<CharacterSpawner>();
spawner.Bind(_ctx);
spawner.Spawn();