Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -376,6 +376,7 @@ BootContext(壳 → 热更)至少传递:
|
||||
| [`ResourceCreate.md`](ResourceCreate.md) | 图、3D、减面烘焙生成方式 |
|
||||
| [`Doc/ResDesc.md`](Doc/ResDesc.md) | 资源登记索引 |
|
||||
| [`UNITY-GUIDE.md`](UNITY-GUIDE.md) | Agent 操作 Unity 规范 |
|
||||
| [`Doc/Design/Combat/SkillSystem.md`](Doc/Design/Combat/SkillSystem.md) | 关卡技能系统设计:逻辑行为、动作/特效/音效组合、固定tick事件、服务端结算与TangoFlux制作流程;当前为设计及配置契约,尚未切换运行时 |
|
||||
| [`Agents.md`](Agents.md) | 项目可读摘要 |
|
||||
|
||||
---
|
||||
|
||||
Reference in New Issue
Block a user