Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"status": "pass",
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"bank": "Assets/Bundles/Effects/EnemyCombat/EnemyCombatPresentation.prefab",
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"effects": 8,
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"poolInstances": 32,
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"voices": 8,
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"clips": [
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{
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"name": "Enemy_HornletAttack",
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"length": 0.48,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_DashletAttack",
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"length": 0.42,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_ShellhornAttack",
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"length": 0.6,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_HornCaptainAttack",
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"length": 0.58,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_GreatHornAttack",
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"length": 0.82,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_HitSoft",
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"length": 0.34,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_HitArmor",
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"length": 0.42,
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"frequency": 44100,
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"channels": 2
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},
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{
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"name": "Enemy_HitShield",
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"length": 0.55,
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"frequency": 44100,
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"channels": 2
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}
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]
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}
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