Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -772,6 +772,253 @@
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"boss": true
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}
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],
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"challenges": [
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{
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"id": 1,
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"allyElement": 1,
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"element": 2,
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"code": "火试炼",
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"name": "灼草",
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"hint": "仅火元素伙伴可入场。火克制草。",
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"badge": "火焰徽章",
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"obtain": "用捕捉券在伙伴池结识火元素伙伴",
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"shardsPet": 1,
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"shards": 10,
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"recommendedLevel": 1,
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"elementsEnabled": true,
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"hpScale": 0.35,
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"attackScale": 0.6,
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"waveGap": 20,
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"spawnGap": 4,
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"durability": 12,
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"timeout": 120,
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"enemyIds": [
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"enemyLanes": [
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],
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"lanes": 1,
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"reward": {
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"coins": 0,
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"candy": 0,
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"balls": 0
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},
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"chapter": "属性挑战"
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},
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{
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"id": 2,
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"allyElement": 2,
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"element": 3,
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"code": "草试炼",
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"name": "破岩",
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"hint": "仅草元素伙伴可入场。草克制岩。",
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"badge": "新芽徽章",
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"obtain": "用捕捉券在伙伴池结识草元素伙伴",
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"shardsPet": 2,
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"shards": 10,
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"recommendedLevel": 1,
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"elementsEnabled": true,
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"hpScale": 0.35,
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"attackScale": 0.6,
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"waveGap": 20,
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"spawnGap": 4,
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"durability": 12,
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"timeout": 120,
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"enemyIds": [
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],
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"enemyLanes": [
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],
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"lanes": 1,
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"reward": {
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"coins": 0,
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"candy": 0,
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"balls": 0
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},
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"chapter": "属性挑战"
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},
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{
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"id": 3,
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"allyElement": 3,
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"element": 4,
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"code": "岩试炼",
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"name": "镇电",
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"hint": "仅岩元素伙伴可入场。岩克制电。",
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"badge": "岩纹徽章",
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"obtain": "用捕捉券在伙伴池结识岩元素伙伴",
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"shardsPet": 0,
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"shards": 10,
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"recommendedLevel": 1,
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"elementsEnabled": true,
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"hpScale": 0.35,
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"attackScale": 0.6,
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"waveGap": 20,
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"spawnGap": 4,
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"durability": 12,
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"timeout": 120,
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"enemyIds": [
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],
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"enemyLanes": [
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],
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"lanes": 1,
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"reward": {
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"coins": 0,
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"candy": 0,
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"balls": 0
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},
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"chapter": "属性挑战"
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},
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{
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"id": 4,
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"allyElement": 4,
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"element": 5,
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"code": "电试炼",
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"name": "激流",
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"hint": "仅电元素伙伴可入场。电克制水。",
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"badge": "雷光徽章",
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"obtain": "用捕捉券在伙伴池结识电元素伙伴",
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"shardsPet": 3,
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"shards": 10,
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"recommendedLevel": 1,
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"elementsEnabled": true,
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"hpScale": 0.35,
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"attackScale": 0.6,
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"waveGap": 20,
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"spawnGap": 4,
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"durability": 12,
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"timeout": 120,
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"enemyIds": [
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],
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"enemyLanes": [
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],
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"lanes": 1,
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"reward": {
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"coins": 0,
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"candy": 0,
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"balls": 0
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},
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"chapter": "属性挑战"
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},
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{
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"id": 5,
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"allyElement": 5,
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"element": 1,
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"code": "水试炼",
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"name": "熄焰",
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"hint": "仅水元素伙伴可入场。水克制火。",
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"badge": "潮汐徽章",
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"obtain": "用捕捉券在伙伴池结识水元素伙伴",
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"shardsPet": 4,
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"shards": 10,
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"recommendedLevel": 1,
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"elementsEnabled": true,
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"hpScale": 0.35,
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"attackScale": 0.6,
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"waveGap": 20,
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"spawnGap": 4,
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"durability": 12,
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"timeout": 120,
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"enemyIds": [
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"enemyLanes": [
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"lanes": 1,
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"reward": {
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"coins": 0,
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"candy": 0,
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"balls": 0
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},
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"chapter": "属性挑战"
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}
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],
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"stages": [
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{
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"id": 1,
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