Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"schemaVersion": 1,
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"id": "SparkBird",
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"kind": "Animal",
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"usage": "companion_visual",
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"profile": "avian_grounded",
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"boneMappingReady": true,
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"height": 0.45,
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"maxTriangles": 2000,
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"assetRoot": "Assets/Bundles/Characters/Animal/SparkBird",
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"staticPrefab": "Assets/Bundles/Characters/Animal/SparkBird/SparkBird.prefab",
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"approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/SparkBird/SparkBird.fbx",
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"rigSource": "Tools/output/sparkbird_dgx/high_rig/rigged.glb",
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"lowUp": "Y",
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"skinOverrides": [],
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"outputDir": "Tools/output/companions/SparkBird",
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"visualPrefab": "Assets/Bundles/Characters/Animal/SparkBird/SparkBird_Companion.prefab",
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"reviewScene": "Assets/Bundles/Scenes/Review/Companion_SparkBird_Review.unity",
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"reviewOriginX": 80,
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"rootBone": "bone_0",
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"chestBone": "bone_3",
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"faceRight": "bone_22",
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"faceLeft": "bone_26",
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"rightFoot": "bone_22",
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"leftFoot": "bone_26",
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"rightFootTip": "bone_23",
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"leftFootTip": "bone_27",
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"rightArm": "bone_7",
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"leftArm": "bone_14",
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"walkStride": 0.045,
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"walkLift": 0.012,
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"walkSeconds": 0.9,
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"walkBindCalibration": true,
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"walkSourceWeight": 0.25,
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"idleSeconds": 1.4,
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"idleBreath": 0.002,
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"idleSourceWeight": 0.06,
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"attackStyle": "wing_cast",
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"attackEvent": "OnCompanionAttackImpact",
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"attackSeconds": 1.0,
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"attackSourceWeight": 0.1,
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"attackWindup": 0.25,
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"attackImpact": 0.45,
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"attackRecover": 0.88,
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"attackLeanDegrees": 4,
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"attackArmDegrees": 35,
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"attackLunge": 0.002,
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"attackReach": 0.015,
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"maxRootTilt": 25,
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"groundTolerance": 0.003,
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"motions": [
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{
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"name": "Idle",
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"sourceDir": "Tools/output/companions/SparkBird/motions/Idle",
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"prompt": "a small upright bipedal sparrow stands on two feet with gentle breathing and subtle wing settling",
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"duration": 2.0
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},
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{
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"name": "Walk",
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"sourceDir": "Tools/output/companions/SparkBird/motions/Walk",
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"prompt": "a small upright bipedal sparrow walks on the ground with alternating short steps, keeping its wings near its sides",
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"duration": 2.0
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},
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{
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"name": "Attack",
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"sourceDir": "Tools/output/companions/SparkBird/motions/Attack",
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"prompt": "a small upright bipedal sparrow briefly draws both wings back, sweeps them forward once to cast a lightning spell, and recovers to standing",
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"duration": 2.0
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}
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],
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"anatomyNotes": "Inspected this SparkBird TokenRig original: 28 bones. Root0 vertical pelvis, chest3; x-positive wing7 with feather chain8..12, x-negative wing14 with feather chain15..19; x-positive ankle22/toe23 and x-negative ankle26/toe27. Head4/5 carries crest. Tail has no independent bone; inspect its weighting under the strongest wing cast. Grounded bird, not a flying locomotion adapter.",
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"rightWingTip": "bone_12",
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"leftWingTip": "bone_19",
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"wingSpreadDegrees": 25
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}
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