Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
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udx
2026-11-04 16:18:01 +08:00
co-authored by Cursor
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## 十伙伴专属技能表现(2026-10-21)
通过 Unity Pipeline `BuildPartnerSkillFx` 制作 `AIClient/Assets/Bundles/Combat/Partners/Vfx_{RockBallGuard,FireCatFlare,BudBudBloom,SparkBirdBolt,BubbleTurtleBubbles,RockRhinoQuake,FlameLionBreath,VineSpriteVines,ThunderLeopardClaw,TideWhaleTide}.prefab`,用于石甲护盾、火花、花瓣治疗、蓝色雷电、泡泡减速、震地减速、喷焰、藤蔓治疗、紫电爪击、水罩护盾。同目录 `Skill{Stone,Leaf,HealCross,Bubble,WaterDome,VineHelix}.asset` 为六个共用粒子网格;`PartnerSkillGlow.mat` 为白纹理顶点色材质,使用既有 EnemyCombatParticle Shader。`BuildBattleSkills` 将正式 BattleSkillPresentation 与 PrototypeArena 更新为15类/76个根实例/8音源/10配置,消费服务器已结算事件。验收、生命周期与截图见 `Doc/Design/Combat/PartnerSkills/Production.md`。
### HomeCamp 首页曝光调整(2026-11-04)
- 路径:AIClient/Assets/Bundles/Scenes/Town/HomeCamp/HomeCampVolume.asset。
- 用途:压低首页营地亮部,postExposure +0.74 → +0.30 EV;复用现有后处理 Profile,无新增特效素材。
- 方式:Unity Pipeline 执行 AgentScripts/TuneHomeCampExposure.cs 的 Apply,保存 ColorAdjustments 子资产;同步 BuildHomeCamp.cs 与场景 manifest。首页视觉验收图见 Tools/output/homecamp_exposure_20261104/home_exposure_030.png。