Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -161,3 +161,16 @@ Unity 入口为 `AIClient/AgentScripts/BuildHomeCamp.cs`:`BuildAssets` 导入
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- Props 小道具的 base / mix 贴图从原 1024/2048 Uncompressed 优化为最大 512×512 且开启纹理压缩(Compressed),小道具贴图显存占用直降 90% 以上。
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5. **重构与光照烘焙验证**:
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- 经 BuildProps -> BuildLookDev -> Build -> Bake 全流程重构并完成光照贴图烘焙,25/25 地表射线检测通过,TECH PASS。前后对比图保存至 AIClient/Assets/Screenshots/homecamp_optimization_comparison.png。
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## ?????2026-11-03?
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???? Art ????? `HomeCamp.unity`?????????????? JSON ??? `UI_MainHUD/CampWorld` ??????????????????????????????????????????????? 720?????????????????????????????????? 3D ??????????????????????????????????????????????????????????
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?? Unity Pipeline ?? HUD Prefab ??? Art ??????? Play Mode ?? 1080?1920 ? 1080?2338 ??????????????????????? Art ??? YooAsset ?????????????????? Play ??????????? `Tools/output/homecamp_integration/`?????????? Art/Player????????????????
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## 首页曝光下调(2026-11-04)
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按首页实际截图反馈,通过 Unity Pipeline 将 HomeCampVolume.asset 的 ColorAdjustments.postExposure 从 +0.74 EV 调为 +0.30 EV(降低 0.44 EV),收住屋顶、墙面和石板路亮部。BuildHomeCamp.cs 与场景 manifest 的曝光参数同步,避免重建覆盖。未修改 UI 色彩、主光、烘焙光照、Bloom 或饱和度。
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1080×1920 隔离首页预览已检查,截图:Tools/output/homecamp_exposure_20261104/home_exposure_030.png。退出 Play 后恢复原 Boot 场景且无未保存修改。未重建或发布 Art 资源包。
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@@ -998,7 +998,7 @@
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"volume": {
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"profile": "Assets/Bundles/Scenes/Town/HomeCamp/HomeCampVolume.asset",
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"tonemapping": "Neutral",
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"postExposure": -0.05,
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"postExposure": 0.30,
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"contrast": 12,
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"saturation": 12,
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"temperature": 6,
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@@ -1021,4 +1021,4 @@
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"authorizationText": "User confirmed: 好补真侧屋",
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"authorizedDate": "2026-10-28"
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}
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}
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}
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