Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-04 16:18:01 +08:00
co-authored by Cursor
parent 9eec364f30
commit 80678ec499
405 changed files with 48053 additions and 420302 deletions
+13
View File
@@ -161,3 +161,16 @@ Unity 入口为 `AIClient/AgentScripts/BuildHomeCamp.cs`:`BuildAssets` 导入
- Props 小道具的 base / mix 贴图从原 1024/2048 Uncompressed 优化为最大 512×512 且开启纹理压缩(Compressed),小道具贴图显存占用直降 90% 以上。
5. **重构与光照烘焙验证**:
- 经 BuildProps -> BuildLookDev -> Build -> Bake 全流程重构并完成光照贴图烘焙,25/25 地表射线检测通过,TECH PASS。前后对比图保存至 AIClient/Assets/Screenshots/homecamp_optimization_comparison.png。
## ?????2026-11-03?
???? Art ????? `HomeCamp.unity`?????????????? JSON ??? `UI_MainHUD/CampWorld` ??????????????????????????????????????????????? 720?????????????????????????????????? 3D ??????????????????????????????????????????????????????????
?? Unity Pipeline ?? HUD Prefab ??? Art ??????? Play Mode ?? 1080?1920 ? 1080?2338 ??????????????????????? Art ??? YooAsset ?????????????????? Play ??????????? `Tools/output/homecamp_integration/`?????????? Art/Player????????????????
## 首页曝光下调(2026-11-04)
按首页实际截图反馈,通过 Unity Pipeline 将 HomeCampVolume.asset 的 ColorAdjustments.postExposure 从 +0.74 EV 调为 +0.30 EV(降低 0.44 EV),收住屋顶、墙面和石板路亮部。BuildHomeCamp.cs 与场景 manifest 的曝光参数同步,避免重建覆盖。未修改 UI 色彩、主光、烘焙光照、Bloom 或饱和度。
1080×1920 隔离首页预览已检查,截图:Tools/output/homecamp_exposure_20261104/home_exposure_030.png。退出 Play 后恢复原 Boot 场景且无未保存修改。未重建或发布 Art 资源包。
@@ -998,7 +998,7 @@
"volume": {
"profile": "Assets/Bundles/Scenes/Town/HomeCamp/HomeCampVolume.asset",
"tonemapping": "Neutral",
"postExposure": -0.05,
"postExposure": 0.30,
"contrast": 12,
"saturation": 12,
"temperature": 6,
@@ -1021,4 +1021,4 @@
"authorizationText": "User confirmed: 好补真侧屋",
"authorizedDate": "2026-10-28"
}
}
}