Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -161,3 +161,16 @@ Unity 入口为 `AIClient/AgentScripts/BuildHomeCamp.cs`:`BuildAssets` 导入
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- Props 小道具的 base / mix 贴图从原 1024/2048 Uncompressed 优化为最大 512×512 且开启纹理压缩(Compressed),小道具贴图显存占用直降 90% 以上。
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5. **重构与光照烘焙验证**:
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- 经 BuildProps -> BuildLookDev -> Build -> Bake 全流程重构并完成光照贴图烘焙,25/25 地表射线检测通过,TECH PASS。前后对比图保存至 AIClient/Assets/Screenshots/homecamp_optimization_comparison.png。
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## ?????2026-11-03?
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???? Art ????? `HomeCamp.unity`?????????????? JSON ??? `UI_MainHUD/CampWorld` ??????????????????????????????????????????????? 720?????????????????????????????????? 3D ??????????????????????????????????????????????????????????
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?? Unity Pipeline ?? HUD Prefab ??? Art ??????? Play Mode ?? 1080?1920 ? 1080?2338 ??????????????????????? Art ??? YooAsset ?????????????????? Play ??????????? `Tools/output/homecamp_integration/`?????????? Art/Player????????????????
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## 首页曝光下调(2026-11-04)
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按首页实际截图反馈,通过 Unity Pipeline 将 HomeCampVolume.asset 的 ColorAdjustments.postExposure 从 +0.74 EV 调为 +0.30 EV(降低 0.44 EV),收住屋顶、墙面和石板路亮部。BuildHomeCamp.cs 与场景 manifest 的曝光参数同步,避免重建覆盖。未修改 UI 色彩、主光、烘焙光照、Bloom 或饱和度。
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1080×1920 隔离首页预览已检查,截图:Tools/output/homecamp_exposure_20261104/home_exposure_030.png。退出 Play 后恢复原 Boot 场景且无未保存修改。未重建或发布 Art 资源包。
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@@ -998,7 +998,7 @@
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"volume": {
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"profile": "Assets/Bundles/Scenes/Town/HomeCamp/HomeCampVolume.asset",
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"tonemapping": "Neutral",
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"postExposure": -0.05,
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"postExposure": 0.30,
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"contrast": 12,
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"saturation": 12,
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"temperature": 6,
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@@ -1021,4 +1021,4 @@
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"authorizationText": "User confirmed: 好补真侧屋",
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"authorizedDate": "2026-10-28"
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}
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}
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}
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@@ -0,0 +1 @@
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Use case: stylized-concept. Create ONE production-ready raster background asset for a portrait 1080x1920 casual mobile adventure game's secondary UI pages (quests, daily rewards, mailbox). This is BACKGROUND ART ONLY, no interface, no text, no letters, no numbers, no panels, no buttons, no logos. Art direction: very pale, charming hand-painted watercolor adventure-journal paper, delicate tactile grain, refined casual game art, airy and calm. Palette: predominantly almost-white cool ivory and pale mist blue (#E8F0F3), hints of desaturated sage, tiny faint warm honey accents. The CENTRAL 80% of width and top-middle 85% of height must stay extremely clean, bright, almost uniform and low contrast to support opaque cream quest cards. All decorative detail is feathered into only the outermost margins, corners and bottom 12%: faint translucent leaf silhouettes and dappled tree shadows near upper corners, barely-visible contour-map lines with a few tiny dotted trail fragments along side margins, a very small dreamy distant camp cottage and two rounded trees near the bottom right corner, faint pale grass at bottom left. This feels like opening a treasured little camp adventure notebook, without any notebook border, binding, or literal page frame. Avoid busy patterns, dark edges, dark outlines, saturated greens, large objects, characters, sharp landscape focal points, mottling, dramatic gradients, strong vignette, and any white decorative symbols in the content area. Overall contrast VERY LOW: details only about 5-12% darker than the pale background. Edge-to-edge artwork, no border. Portrait 9:16 composition. Background must be exceptionally subtle, readable and elegant when viewed behind a game UI.
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