Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -160,6 +160,7 @@ namespace AOT.Editor.WeChat
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try
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{
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WeChatLoadingCover.Configure(mini);
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JObject.Parse(File.ReadAllText(Path.Combine(mini, "game.json")));
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string miniConfigPath = Path.Combine(mini, "project.config.json");
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string rootConfigPath = Path.Combine(dst, "project.config.json");
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@@ -196,6 +197,8 @@ namespace AOT.Editor.WeChat
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static string ValidateBootOnly()
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{
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string startupError = AIGame.EditorTools.BuildBootLoading.ValidateConfigured();
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if (startupError != null) return startupError;
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if (!File.Exists(BootScene))
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return "缺少场景 " + BootScene;
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var enabled = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(scene => scene.path).ToArray();
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