Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-04 16:18:01 +08:00
co-authored by Cursor
parent 9eec364f30
commit 80678ec499
405 changed files with 48053 additions and 420302 deletions
+8 -1
View File
@@ -26,7 +26,14 @@ public static class SetupBootScene
}
var bootGo = new GameObject("Boot");
bootGo.AddComponent<AOT.Boot.BootDriver>();
var driver = bootGo.AddComponent<AOT.Boot.BootDriver>();
var loading = AssetDatabase.LoadAssetAtPath<GameObject>(AIGame.EditorTools.BuildBootLoading.PrefabPath);
if (loading != null)
{
var so = new SerializedObject(driver);
so.FindProperty("loadingPrefab").objectReferenceValue = loading.GetComponent<AOT.UI.BootPatchView>();
so.ApplyModifiedPropertiesWithoutUndo();
}
Directory.CreateDirectory("Assets/Scenes");
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(scene, ScenePath);