Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -6,7 +6,7 @@ using UnityEngine;
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using UnityEngine.Rendering;
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/// <summary>
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/// 历史 LmGirl / LmCat 观察场景,保留旧 -Z 资产及相机方向;项目新资源采用 +Z 正面。
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/// 历史 Explorer / LmCat 观察场景,保留旧 -Z 资产及相机方向;项目新资源采用 +Z 正面。
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/// unity command run_script --file AgentScripts/BuildModelView.cs --entry BuildModelView.Run
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/// </summary>
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public static class BuildModelView
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@@ -14,7 +14,7 @@ public static class BuildModelView
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const string SceneDir = "Assets/Bundles/Scenes/Test/ModelView";
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const string ScenePath = SceneDir + "/ModelView.unity";
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const string GroundMatPath = SceneDir + "/Ground.mat";
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const string GirlPath = "Assets/Bundles/Characters/Human/LmGirl/LmGirl.prefab";
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const string GirlPath = "Assets/Bundles/Characters/Human/Explorer/Explorer.prefab";
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const string CatPath = "Assets/Bundles/Characters/Animal/LmCat/LmCat.prefab";
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public static string Run()
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@@ -54,7 +54,7 @@ public static class BuildModelView
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var houses = PlaceHouses();
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var girlGo = (GameObject)PrefabUtility.InstantiatePrefab(girl);
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girlGo.name = "LmGirl";
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girlGo.name = "Explorer";
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girlGo.transform.SetPositionAndRotation(new Vector3(-1.6f, 0f, -36f), Quaternion.identity);
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var catGo = (GameObject)PrefabUtility.InstantiatePrefab(cat);
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