Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-11-04 16:18:01 +08:00
co-authored by Cursor
parent 9eec364f30
commit 80678ec499
405 changed files with 48053 additions and 420302 deletions
+3 -3
View File
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.Rendering;
/// <summary>
/// 历史 LmGirl / LmCat 观察场景,保留旧 -Z 资产及相机方向;项目新资源采用 +Z 正面。
/// 历史 Explorer / LmCat 观察场景,保留旧 -Z 资产及相机方向;项目新资源采用 +Z 正面。
/// unity command run_script --file AgentScripts/BuildModelView.cs --entry BuildModelView.Run
/// </summary>
public static class BuildModelView
@@ -14,7 +14,7 @@ public static class BuildModelView
const string SceneDir = "Assets/Bundles/Scenes/Test/ModelView";
const string ScenePath = SceneDir + "/ModelView.unity";
const string GroundMatPath = SceneDir + "/Ground.mat";
const string GirlPath = "Assets/Bundles/Characters/Human/LmGirl/LmGirl.prefab";
const string GirlPath = "Assets/Bundles/Characters/Human/Explorer/Explorer.prefab";
const string CatPath = "Assets/Bundles/Characters/Animal/LmCat/LmCat.prefab";
public static string Run()
@@ -54,7 +54,7 @@ public static class BuildModelView
var houses = PlaceHouses();
var girlGo = (GameObject)PrefabUtility.InstantiatePrefab(girl);
girlGo.name = "LmGirl";
girlGo.name = "Explorer";
girlGo.transform.SetPositionAndRotation(new Vector3(-1.6f, 0f, -36f), Quaternion.identity);
var catGo = (GameObject)PrefabUtility.InstantiatePrefab(cat);