Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures. Co-authored-by: Cursor <cursoragent@cursor.com>
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import os
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import sys
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import tempfile
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import unittest
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from png_compress import compress_png
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class CompressPngTests(unittest.TestCase):
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def test_pixels_unchanged_and_smaller(self):
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from PIL import Image
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w = h = 64
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pixels = [(40, 80, 120, 255)] * (w * h)
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with tempfile.TemporaryDirectory() as d:
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path = os.path.join(d, "a.png")
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im = Image.new("RGBA", (w, h))
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im.putdata(pixels)
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im.save(path, format="PNG", compress_level=0, optimize=False)
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before = os.path.getsize(path)
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src_bytes = list(Image.open(path).getdata())
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sizes = compress_png(path)
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after_im = Image.open(path)
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self.assertEqual(list(after_im.getdata()), src_bytes)
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self.assertLess(sizes["after"], before)
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self.assertEqual(sizes["before"], before)
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if __name__ == "__main__":
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unittest.main()
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