Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.

Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 16:25:38 +08:00
co-authored by Cursor
parent 9793d8581d
commit 79369e4473
39 changed files with 383 additions and 32 deletions
+2
View File
@@ -8,6 +8,7 @@ import sys
import unity_assets as ua
from mt_run import HERE, find_blender, run_blender_script
from png_compress import compress_dir_pngs
def write_unity_assets(outdir, summary, max_size):
@@ -79,6 +80,7 @@ def translate_fbx(src, outdir, max_size=2048, blender=None):
summary = run_blender_script(
blender_exe, "bl_convert.py", [src, outdir, str(max_size)]
)
compress_dir_pngs(outdir, suffixes=("_base.png", "_mix.png"))
unity = write_unity_assets(outdir, summary, max_size)
return {**summary, "unity": unity}