Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.

Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 16:25:38 +08:00
co-authored by Cursor
parent 9793d8581d
commit 79369e4473
39 changed files with 383 additions and 32 deletions
+4
View File
@@ -28,6 +28,7 @@ if str(_HERE) not in sys.path:
from bl_bake import output_stem # noqa: E402
from bl_decimate import model_format # noqa: E402
from mt_run import find_blender, run_blender_script # noqa: E402
from png_compress import compress_pngs # noqa: E402
def _now_iso() -> str:
@@ -211,6 +212,9 @@ def run_pipeline(
],
blender_args=("-t", "1"),
)
compress_pngs(
str(bake_dir / fname) for fname in (bake.get("outputs") or {}).values()
)
xpbr_dir = None
xpbr_summary = None