Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.

Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 16:25:38 +08:00
co-authored by Cursor
parent 9793d8581d
commit 79369e4473
39 changed files with 383 additions and 32 deletions
+4
View File
@@ -8,6 +8,7 @@ import os
from bl_bake import output_stem
from bl_decimate import model_format
from mt_run import HERE, find_blender, run_blender_script
from png_compress import compress_pngs
def main():
@@ -38,6 +39,9 @@ def main():
[args.high, args.low, outdir, str(args.size),
ray, str(args.samples)],
blender_args=("-t", "1"))
compress_pngs(
os.path.join(outdir, fname) for fname in (s.get("outputs") or {}).values()
)
print("== %s(高 %d 面 / 低 %d 面,射线距离 %.4f)-> %s" %
(s["stem"], s["high_tris"], s["low_tris"], s["ray_distance"], outdir))
for name, fname in s["outputs"].items():