Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -7,6 +7,7 @@ import os
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import sys
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from png_compress import compress_png, prepare_blender_png
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DEFAULT_RAY_PCT = 0.02 # 测量失败时回退:低模包围盒对角线 * 2%
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RAY_SAFETY = 1.5 # 自适应射线安全系数(分离 P99 × 此值)
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@@ -199,8 +200,10 @@ def _bake_pass(low, high, target_node, name, bake_type, size, colorspace,
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path = os.path.abspath(os.path.join(outdir, "%s_%s.png" % (stem, name)))
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img.filepath_raw = path
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img.file_format = 'PNG'
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prepare_blender_png(100)
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img.save()
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bpy.data.images.remove(img)
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compress_png(path)
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return os.path.basename(path)
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