Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.

Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-28 16:25:38 +08:00
co-authored by Cursor
parent 9793d8581d
commit 79369e4473
39 changed files with 383 additions and 32 deletions
+1
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@@ -9,6 +9,7 @@
-> model_translator:打包为 XPbr 两张图 + .mat/.meta
_base.png RGB=Albedo A=AO/透明
_mix.png RG=球面法线 B=Metallic A=Roughness
写出时 PNG 无损压缩(体积更小,像素不变)
```
## 环境
+3
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@@ -7,6 +7,7 @@ import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from png_compress import compress_png, prepare_blender_png
DEFAULT_RAY_PCT = 0.02 # 测量失败时回退:低模包围盒对角线 * 2%
RAY_SAFETY = 1.5 # 自适应射线安全系数(分离 P99 × 此值)
@@ -199,8 +200,10 @@ def _bake_pass(low, high, target_node, name, bake_type, size, colorspace,
path = os.path.abspath(os.path.join(outdir, "%s_%s.png" % (stem, name)))
img.filepath_raw = path
img.file_format = 'PNG'
prepare_blender_png(100)
img.save()
bpy.data.images.remove(img)
compress_png(path)
return os.path.basename(path)
+3
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@@ -9,6 +9,7 @@ import numpy as np
# blender --python 不会把脚本目录加入 sys.path,手动加入以复用 unity_assets(纯 stdlib)
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from png_compress import compress_png, prepare_blender_png
from unity_assets import safe_name
AO_NAME_RE = re.compile(r"(ao|occlusion|ambient)", re.I)
@@ -269,8 +270,10 @@ def _save_png(path, rgba):
img.filepath_raw = path
img.file_format = 'PNG'
img.alpha_mode = 'CHANNEL_PACKED'
prepare_blender_png(100)
img.save()
bpy.data.images.remove(img)
compress_png(path)
def _convert_material(mat, model_name, outdir, max_size, used_snames, src_dir):
+4
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@@ -8,6 +8,7 @@ import os
from bl_bake import output_stem
from bl_decimate import model_format
from mt_run import HERE, find_blender, run_blender_script
from png_compress import compress_pngs
def main():
@@ -38,6 +39,9 @@ def main():
[args.high, args.low, outdir, str(args.size),
ray, str(args.samples)],
blender_args=("-t", "1"))
compress_pngs(
os.path.join(outdir, fname) for fname in (s.get("outputs") or {}).values()
)
print("== %s(高 %d 面 / 低 %d 面,射线距离 %.4f)-> %s" %
(s["stem"], s["high_tris"], s["low_tris"], s["ray_distance"], outdir))
for name, fname in s["outputs"].items():
+4
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@@ -28,6 +28,7 @@ if str(_HERE) not in sys.path:
from bl_bake import output_stem # noqa: E402
from bl_decimate import model_format # noqa: E402
from mt_run import find_blender, run_blender_script # noqa: E402
from png_compress import compress_pngs # noqa: E402
def _now_iso() -> str:
@@ -211,6 +212,9 @@ def run_pipeline(
],
blender_args=("-t", "1"),
)
compress_pngs(
str(bake_dir / fname) for fname in (bake.get("outputs") or {}).values()
)
xpbr_dir = None
xpbr_summary = None
+2
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@@ -8,6 +8,7 @@ import sys
import unity_assets as ua
from mt_run import HERE, find_blender, run_blender_script
from png_compress import compress_dir_pngs
def write_unity_assets(outdir, summary, max_size):
@@ -79,6 +80,7 @@ def translate_fbx(src, outdir, max_size=2048, blender=None):
summary = run_blender_script(
blender_exe, "bl_convert.py", [src, outdir, str(max_size)]
)
compress_dir_pngs(outdir, suffixes=("_base.png", "_mix.png"))
unity = write_unity_assets(outdir, summary, max_size)
return {**summary, "unity": unity}
+139
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@@ -0,0 +1,139 @@
"""Lossless PNG size reduction for bake outputs.
Blender's default PNG compression is low (~15/100). Final _base/_mix (and
bake maps) are rewritten with zlib level 9. Pillow `optimize=True` is used
when available (system Python); Blender's interpreter falls back to IDAT
recompress via stdlib only. Pixels are unchanged.
"""
from __future__ import annotations
import os
import struct
import zlib
from typing import Dict, Iterable, List, Optional
PNG_SIG = b"\x89PNG\r\n\x1a\n"
def prepare_blender_png(compression: int = 100) -> None:
"""Blender Image.save() uses scene render PNG compression (0-100)."""
import bpy
settings = bpy.context.scene.render.image_settings
settings.file_format = "PNG"
settings.color_depth = "8"
settings.compression = int(compression)
def compress_png(path: str, level: int = 9) -> Dict[str, int]:
"""Rewrite `path` in place. Returns {before, after} byte sizes."""
path = os.path.abspath(path)
before = os.path.getsize(path)
after = before
tmp = path + ".pngcompress.tmp"
try:
if _compress_with_pillow(path, tmp, level) or _compress_idat(path, tmp, level):
new_size = os.path.getsize(tmp)
if new_size < before:
os.replace(tmp, path)
after = new_size
elif os.path.isfile(tmp):
os.remove(tmp)
finally:
if os.path.isfile(tmp):
try:
os.remove(tmp)
except OSError:
pass
return {"before": before, "after": after}
def compress_pngs(paths: Iterable[str], level: int = 9) -> List[Dict[str, object]]:
reports = []
for path in paths:
if not path or not os.path.isfile(path):
continue
if os.path.splitext(path)[1].lower() != ".png":
continue
sizes = compress_png(path, level=level)
reports.append({"path": os.path.abspath(path), **sizes})
return reports
def compress_dir_pngs(directory: str, suffixes: Optional[Iterable[str]] = None) -> List[Dict[str, object]]:
"""Compress PNGs in a directory. `suffixes` like ('_base.png', '_mix.png')."""
directory = os.path.abspath(directory)
names = sorted(os.listdir(directory)) if os.path.isdir(directory) else []
suffix_tuple = tuple(suffixes) if suffixes else None
paths = []
for name in names:
if not name.lower().endswith(".png"):
continue
if suffix_tuple and not name.endswith(suffix_tuple):
continue
paths.append(os.path.join(directory, name))
return compress_pngs(paths)
def _compress_with_pillow(src: str, dst: str, level: int) -> bool:
try:
from PIL import Image
except ImportError:
return False
try:
with Image.open(src) as im:
im.load()
im.save(dst, format="PNG", optimize=True, compress_level=level)
except Exception:
return False
return os.path.isfile(dst)
def _write_chunk(buf: bytearray, ctype: bytes, data: bytes) -> None:
buf.extend(struct.pack(">I", len(data)))
buf.extend(ctype)
buf.extend(data)
buf.extend(struct.pack(">I", zlib.crc32(ctype + data) & 0xFFFFFFFF))
def _compress_idat(src: str, dst: str, level: int) -> bool:
with open(src, "rb") as f:
data = f.read()
if len(data) < 8 or data[:8] != PNG_SIG:
return False
pos = 8
before_idat: List[tuple] = []
after_idat: List[tuple] = []
idat_parts: List[bytes] = []
seen_idat = False
while pos + 12 <= len(data):
length = struct.unpack(">I", data[pos : pos + 4])[0]
ctype = data[pos + 4 : pos + 8]
end = pos + 8 + length
if end + 4 > len(data):
return False
cdata = data[pos + 8 : end]
pos = end + 4
if ctype == b"IDAT":
idat_parts.append(cdata)
seen_idat = True
continue
if seen_idat:
after_idat.append((ctype, cdata))
else:
before_idat.append((ctype, cdata))
if ctype == b"IEND":
break
if not idat_parts:
return False
raw = zlib.decompress(b"".join(idat_parts))
packed = zlib.compress(raw, level)
out = bytearray(PNG_SIG)
for ctype, cdata in before_idat:
_write_chunk(out, ctype, cdata)
_write_chunk(out, b"IDAT", packed)
for ctype, cdata in after_idat:
_write_chunk(out, ctype, cdata)
with open(dst, "wb") as f:
f.write(out)
return True
@@ -0,0 +1,31 @@
import os
import sys
import tempfile
import unittest
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from png_compress import compress_png
class CompressPngTests(unittest.TestCase):
def test_pixels_unchanged_and_smaller(self):
from PIL import Image
w = h = 64
pixels = [(40, 80, 120, 255)] * (w * h)
with tempfile.TemporaryDirectory() as d:
path = os.path.join(d, "a.png")
im = Image.new("RGBA", (w, h))
im.putdata(pixels)
im.save(path, format="PNG", compress_level=0, optimize=False)
before = os.path.getsize(path)
src_bytes = list(Image.open(path).getdata())
sizes = compress_png(path)
after_im = Image.open(path)
self.assertEqual(list(after_im.getdata()), src_bytes)
self.assertLess(sizes["after"], before)
self.assertEqual(sizes["before"], before)
if __name__ == "__main__":
unittest.main()