Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -45,7 +45,7 @@ MonoBehaviour:
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m_AdditionalLightsShadowResolutionTierHigh: 1024
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m_ReflectionProbeBlending: 0
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m_ReflectionProbeBoxProjection: 0
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m_ShadowDistance: 30
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m_ShadowDistance: 150
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m_ShadowCascadeCount: 2
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m_Cascade2Split: 0.2
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m_Cascade3Split: {x: 0.10000001, y: 0.3}
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