Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -20,9 +20,9 @@ RenderSettings:
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.55, g: 0.7, b: 0.85, a: 1}
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m_AmbientEquatorColor: {r: 0.5, g: 0.52, b: 0.48, a: 1}
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m_AmbientGroundColor: {r: 0.35, g: 0.32, b: 0.28, a: 1}
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m_AmbientSkyColor: {r: 0.32, g: 0.4, b: 0.5, a: 1}
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m_AmbientEquatorColor: {r: 0.24, g: 0.26, b: 0.24, a: 1}
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m_AmbientGroundColor: {r: 0.16, g: 0.15, b: 0.13, a: 1}
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m_AmbientIntensity: 1
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m_AmbientMode: 1
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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@@ -281,6 +281,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2073245442}
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- component: {fileID: 2073245441}
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- component: {fileID: 2073245443}
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m_Layer: 0
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m_Name: Directional Light
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m_TagString: Untagged
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@@ -300,7 +301,7 @@ Light:
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.96, b: 0.88, a: 1}
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m_Intensity: 1.05
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m_Intensity: 1.15
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@@ -365,6 +366,29 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2073245443
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2073245440}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 3
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_LightLayerMask: 1
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m_RenderingLayers: 1
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m_CustomShadowLayers: 0
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m_ShadowLayerMask: 1
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m_ShadowRenderingLayers: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_SoftShadowQuality: 0
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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