Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
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"""Set visual verification boundaries only in the isolated daily test account."""
import json
from pathlib import Path
import sqlite3
import sys
root = Path(__file__).resolve().parents[1]
test_root = (root / 'Tools/output/g1-live').resolve()
database = Path((test_root / 'db.path').read_text(encoding='utf-8-sig').strip()).resolve()
username = (test_root / 'account.txt').read_text(encoding='utf-8-sig').strip()
mode = sys.argv[1] if len(sys.argv) == 2 else ''
if test_root not in database.parents or not username.startswith('g1live_daily_') or mode not in ('rest', 'signin3', 'complete'):
raise RuntimeError('Refusing to edit non-isolated daily fixture')
with sqlite3.connect(database) as conn:
row = conn.execute('SELECT u.pid,g.state FROM users u JOIN game_states g ON g.pid=u.pid WHERE u.username=?', (username,)).fetchone()
state = json.loads(row[1])
if state['schema'] not in (5, 6, 7, 8) or state.get('pendingShot') or state.get('pendingBattle'):
raise RuntimeError('Finish isolated pending activities first')
if mode == 'rest':
state['clearedStages'] = [1, 1, 1, 0, 0]
elif mode == 'signin3':
state['signinDays'] = 3
else:
state['signinDays'] = 7
state['signinClaimed'] = [1] * 7
state['revision'] += 1
conn.execute('UPDATE game_states SET state=? WHERE pid=?', (json.dumps(state, ensure_ascii=False), row[0]))
print('Prepared isolated daily UI boundary:', mode)