Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
+1
View File
@@ -32,6 +32,7 @@ AIClient/Assets/Bundles/UI/Atlas/ # (后续)自动生成的 .spriteatlas
- Texture Type:`Sprite (2D and UI)`
- Sprite Mode:单图 `Single`;整图集再切为 `Multiple`
- Mesh Type:`Full Rect`(九宫格)
- 标准控件底图必须设置有效非零 Border,JSON 使用 `imageType: Sliced`;按钮各状态图同样设置。Common 的 26 张 Normal Set 控件由 `UiSpriteNineSliceRules.cs` 自动导入维护;新增控件时同步扩展规则。已有资源可执行 `Tools/UI/Apply Standard Control Nine-Slice` 后重建对应 Prefab。
- Alpha Is Transparency:开
- 原图尽量不压缩;压缩留给图集/平台 override