Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -32,6 +32,7 @@ AIClient/Assets/Bundles/UI/Atlas/ # (后续)自动生成的 .spriteatlas
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- Texture Type:`Sprite (2D and UI)`
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- Sprite Mode:单图 `Single`;整图集再切为 `Multiple`
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- Mesh Type:`Full Rect`(九宫格)
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- 标准控件底图必须设置有效非零 Border,JSON 使用 `imageType: Sliced`;按钮各状态图同样设置。Common 的 26 张 Normal Set 控件由 `UiSpriteNineSliceRules.cs` 自动导入维护;新增控件时同步扩展规则。已有资源可执行 `Tools/UI/Apply Standard Control Nine-Slice` 后重建对应 Prefab。
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- Alpha Is Transparency:开
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- 原图尽量不压缩;压缩留给图集/平台 override
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