Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
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所有生成资源须按类型登记到对应文件。每条包含:路径、简要说明(用途、生成方式等)。未登记视为流程未完成。
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敌方角色标准生产与三动作登记要求见 [EnemyCharacterProduction.md](Design/Character/EnemyCharacterProduction.md),配方入口 `Config/Art/EnemyCharacters/{Name}.json`。
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| 类型 | 登记文件 | 典型内容 |
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| --- | --- | --- |
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| model | [ResDesc_Model.md](./ResDesc_Model.md) | 3D 模型(GLB/FBX 等)及配套贴图 |
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@@ -9,5 +11,6 @@
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| picture | [ResDesc_Picture.md](./ResDesc_Picture.md) | 贴图、UI 图集、概念图、参考图 |
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| sound | [ResDesc_Sound.md](./ResDesc_Sound.md) | 音效、BGM、语音 |
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| effect | [ResDesc_Effect.md](./ResDesc_Effect.md) | 粒子、特效预制体、VFX |
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| config | [ResDesc_Config.md](./ResDesc_Config.md) | 玩法规则、数值与关卡配置 |
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新增资源类型时:在本表增加一行,并新建对应 `Doc/ResDesc_<Type>.md`。
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