Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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{
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"schemaVersion": 1,
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"id": "RockBall",
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"kind": "Animal",
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"profile": "biped_short",
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"height": 0.55,
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"maxTriangles": 2000,
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"assetRoot": "Assets/Bundles/Characters/Animal/RockBall",
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"staticPrefab": "Assets/Bundles/Characters/Animal/RockBall/RockBall.prefab",
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"approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/RockBall/RockBall.fbx",
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"rigSource": "Tools/output/rockball_dgx/high_rig/rigged.glb",
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"lowUp": "Y",
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"outputDir": "Tools/output/enemy_characters/RockBall",
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"enemyPrefab": "Assets/Bundles/Characters/Enemy/RockBall/RockBall_Enemy.prefab",
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"reviewScene": "Assets/Bundles/Scenes/Review/Enemy_RockBall_Review.unity",
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"rootBone": "bone_0",
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"chestBone": "bone_1",
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"faceRight": "bone_8",
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"faceLeft": "bone_10",
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"rightFoot": "bone_8",
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"leftFoot": "bone_10",
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"rightFootTip": "bone_9",
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"leftFootTip": "bone_11",
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"rightArm": "bone_4",
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"leftArm": "bone_6",
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"walkStride": 0.06,
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"walkLift": 0.018,
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"walkSeconds": 1.1,
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"idleSeconds": 1.6,
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"idleBreath": 0.003,
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"attackSeconds": 1.0,
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"attackWindup": 0.25,
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"attackImpact": 0.45,
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"attackRecover": 0.9,
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"attackLeanDegrees": 14,
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"attackArmDegrees": 25,
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"attackLunge": 0.025,
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"maxRootTilt": 25,
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"groundTolerance": 0.003,
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"motions": [
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{
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"name": "Idle",
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"cachedFbx": "Tools/output/rockball_dgx/high_rig/anims/RockBall_Idle.fbx",
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"cachedRig": "Tools/output/rockball_dgx/high_rig/rigged.glb",
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"cachedPrompt": "an animal idles with a gentle breathing motion",
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"sourceDir": "Tools/output/enemy_characters/RockBall/motions/Idle",
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"prompt": "a small bipedal character stands upright and idles with gentle breathing",
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"duration": 2.0
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},
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{
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"name": "Walk",
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"sourceDir": "Tools/output/rockball_dgx/walk_verified/motion",
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"prompt": "a small bipedal character walks forward upright with alternating short steps and gentle arm swings",
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"duration": 2.0
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},
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{
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"name": "Attack",
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"cachedFbx": "Tools/output/rockball_dgx/high_rig/anims/RockBall_Attack.fbx",
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"cachedRig": "Tools/output/rockball_dgx/high_rig/rigged.glb",
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"cachedPrompt": "an animal moves forward with clear rhythmic limb motion",
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"sourceDir": "Tools/output/enemy_characters/RockBall/motions/Attack",
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"prompt": "a small bipedal character performs one forward body slam attack and recovers to standing",
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"duration": 2.0
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}
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]
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}
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