Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
+35
View File
@@ -4,9 +4,30 @@ project(AIServer LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(GAMEPLAY_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../Config/Gameplay/greenfield.json")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${GAMEPLAY_FILE}")
file(READ "${GAMEPLAY_FILE}" GAMEPLAY_JSON)
file(SHA256 "${GAMEPLAY_FILE}" GAMEPLAY_HASH)
string(SUBSTRING "${GAMEPLAY_HASH}" 0 12 GAMEPLAY_HASH_SHORT)
set(GAMEPLAY_VERSION "greenfield-1-${GAMEPLAY_HASH_SHORT}")
# MSVC caps a single string literal at 16380 bytes; emit adjacent chunks that concatenate back
# to the exact file bytes (splitting at a fixed byte offset never rewrites any character).
string(LENGTH "${GAMEPLAY_JSON}" GAMEPLAY_JSON_LENGTH)
set(GAMEPLAY_JSON_CHUNKS "")
set(GAMEPLAY_JSON_OFFSET 0)
while(GAMEPLAY_JSON_OFFSET LESS GAMEPLAY_JSON_LENGTH)
string(SUBSTRING "${GAMEPLAY_JSON}" ${GAMEPLAY_JSON_OFFSET} 8000 GAMEPLAY_JSON_PART)
string(APPEND GAMEPLAY_JSON_CHUNKS "R\"GAMECONFIG(${GAMEPLAY_JSON_PART})GAMECONFIG\"\n")
math(EXPR GAMEPLAY_JSON_OFFSET "${GAMEPLAY_JSON_OFFSET} + 8000")
endwhile()
configure_file(src/game_config.hpp.in generated/game_config_data.hpp @ONLY)
include_directories("${CMAKE_CURRENT_BINARY_DIR}/generated")
add_executable(aiserver
src/main.cpp
src/db.cpp
src/game.cpp
src/game_config.cpp
src/auth.cpp
src/http_ws_server.cpp
src/maintenance.cpp
@@ -41,3 +62,17 @@ endif()
add_custom_command(TARGET aiserver POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:aiserver>/data
)
include(CTest)
if(BUILD_TESTING)
add_executable(game_tests tests/game_tests.cpp src/db.cpp src/game.cpp src/game_config.cpp third_party/sqlite3.c)
target_include_directories(game_tests PRIVATE src third_party)
target_compile_definitions(game_tests PRIVATE SQLITE_OMIT_LOAD_EXTENSION SQLITE_THREADSAFE=1 _CRT_SECURE_NO_WARNINGS)
target_compile_definitions(game_tests PRIVATE GAME_TEST_FIXTURE_DIR="${CMAKE_CURRENT_SOURCE_DIR}/tests/fixtures")
if(MSVC)
target_compile_options(game_tests PRIVATE /W3 /utf-8)
elseif(NOT WIN32)
target_link_libraries(game_tests PRIVATE pthread dl)
endif()
add_test(NAME game_transactions COMMAND game_tests)
endif()