Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -23,7 +23,7 @@ MonoBehaviour:
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 0
|
||||
m_SupportsHDR: 1
|
||||
m_SupportsHDR: 0
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
@@ -38,14 +38,14 @@ MonoBehaviour:
|
||||
m_MainLightShadowmapResolution: 1024
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 2
|
||||
m_AdditionalLightShadowsSupported: 1
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 1024
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ShadowDistance: 150
|
||||
m_ShadowDistance: 70
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.16666667
|
||||
m_Cascade3Split: {x: 0.25800002, y: 0.5776}
|
||||
|
||||
Reference in New Issue
Block a user