Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -25,6 +25,7 @@ namespace AOT.Editor.YooAssetTools
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public static string BuildAndStage()
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{
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SetupM3Character.SetupAll();
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AIGame.EditorTools.SetupUiBundleCollector.Setup();
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var target = EditorUserBuildSettings.activeBuildTarget;
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string packageVersion = DateTime.Now.ToString("yyyyMMdd.HHmmss");
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