Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
@@ -73,3 +73,50 @@ MonoBehaviour:
FilterRuleName: CollectAll
AssetTags: art
UserData:
- GroupName: UI
GroupDesc: Candy UI
AssetTags: ui
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Bundles/UI/Prefab
CollectorGUID: c40fbbf4f5717874db5ae78afb49a8ae
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectPrefab
AssetTags: ui
UserData:
- GroupName: GameplayPrototype
GroupDesc: G0 teaching arena
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Bundles/Scenes/Prototype
CollectorGUID: 3c34a4013c737cd43b0eab3a23ce1233
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectPrefab
AssetTags:
UserData:
- GroupName: Sound
GroupDesc:
AssetTags: art
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Bundles/Sound/BGM
CollectorGUID: 2f794ad6dd1cb9b4580626af2f0a0703
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags: art
UserData:
- CollectPath: Assets/Bundles/Sound/Prefab
CollectorGUID: 9aa25f131cf90384ab99dc168b8911c7
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags: art
UserData: