Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -30,6 +30,9 @@ namespace AOT.Boot
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[Tooltip("WebSocket 模板,{pid}/{token} 会被替换")]
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public string WsUrlTemplate = "wss://game.xworld.ren/ws?pid={pid}&token={token}";
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[Tooltip("业务 UI 当前仅支持 candy(糖果风);保留该字段兼容旧配置,其他值回退到 Candy。")]
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public string UiTheme = "candy";
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[Tooltip("运行模式;编辑器默认 EditorSimulateMode;M1 Offline/Host 验证时切换")]
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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