Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
@@ -16,6 +16,8 @@ namespace AOT.Boot
public string WsUrlTemplate;
/// <summary>CDN version.json 下发的维护/公告文案(可空)。</summary>
public string Notice;
/// <summary>业务 UI 当前仅使用 candy;字段保留用于旧启动配置兼容。</summary>
public string UiTheme = "candy";
public string BuildWsUrl(string pid, string token = null)
{
@@ -30,6 +30,9 @@ namespace AOT.Boot
[Tooltip("WebSocket 模板,{pid}/{token} 会被替换")]
public string WsUrlTemplate = "wss://game.xworld.ren/ws?pid={pid}&token={token}";
[Tooltip("业务 UI 当前仅支持 candy(糖果风);保留该字段兼容旧配置,其他值回退到 Candy。")]
public string UiTheme = "candy";
[Tooltip("运行模式;编辑器默认 EditorSimulateMode;M1 Offline/Host 验证时切换")]
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;