Add prototype gameplay loop with character/battlefield assets and server game APIs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-20 18:50:00 +08:00
co-authored by Cursor
parent 79369e4473
commit 6c64210331
833 changed files with 998079 additions and 1042 deletions
+21
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using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
using UnityEngine;
public static class BuildProgression
{
public static string Build()
{
if (EditorApplication.isPlaying) throw new Exception("Build UI in Edit Mode");
string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
foreach (var screen in new[] { "Stages", "Pinball", "Capture", "Pets", "Formation", "Battle", "Camp", "Build", "Tasks", "Signin", "Bag", "Shop", "Mail", "Chest", "Settings" })
{
string output = JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_Prototype" + screen + ".json"));
if (string.IsNullOrEmpty(output)) throw new Exception("Failed UI_Prototype" + screen);
}
SetupUiBundleCollector.Setup();
return "Generated sixteen gameplay UI prefabs from JSON; reused authored models, sprites and nine-slices.";
}
}